Next Generation Emulation banner
1 - 1 of 1 Posts

· Registered
Joined
·
1 Posts
Discussion Starter · #1 ·
b8 and b9 are "button" versions of my trigger axes, which are axes 3 and 4 here. the axes in gamepad tester dont seem to match up to the axes in x360ce though, and it only detects the 4 joystick axes,and the y axes have to be inverted for a 1:1 map of the controller. for some reason my dpad is mapped to axis 9, and while that axis isnt selectable by itself auto map handles it fine. how could i go about getting the axes mapped in x360ce, instead of flat button inputs?
201975
 
1 - 1 of 1 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top