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Discussion Starter #1
does the game need to run at 50-60 fps to have music and sound working together perfectly?(good is enough)? because i can't seem to get the music mixed with sound. the sound okay but music is like garbage.
 

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Well, musics and sounds aren t yet perfectly emulated u know?
But tell me which game u are reffering at, and perhaps we could do something to help ya...

bye
 

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this is the same for me in street fighter alpha3.
music is like slow or cuts out then back in.
I did put a post up about it. no replys :(
 

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Penadinho
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Hey, wich plug-ins do you use for playing SFA3? It's always AWFULLY slow on my machine... I've tried every single combination of plug-ins but it doesn't seem to help :( I play all my games at a constant framerate of 45fps but SFA3 plays @ 20fps max :( I've already tried to run it from an ISO but it didn't work also...

It plays flawlessly on Bleem! but I don't like to use it...
 

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i use this for sfa3:

if i use petes opengl the loading menus keep flashing and world map it like cardboard cut out looking, so i use

petes software driver 1.50
fullscreen 800x600 16bit stretch to full window size
use fps limit, auto detect
and get above 40fps

cant find a good sound cofiguration

usually just use vgs emu for sfa3

this is on a:
duron 650
128mb ram
tnt2 m64
cheap fm801 sound card
 

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Yeah, Street Fighter Alpha 3 has heavy requirements for some reason. On my Celeron 366 system it's completely unplayable (5 fps) while other games like FF9 and Marvel vs Capcom run halfway decently(playable). From my experience you need at least a 600 Mhz system for constant, smooth gameplay. It runs well on my P3 700 system on VGS. I think it has to do something with the background. While I was struggling with it on my Celery system I would occasionally pull off a super and finish the enemy off. The big explosion background comes on and suddenly it's smooth. Then the background comes back on and it's unplayable again...

I don't think the music can be helped. It uses XA music, which is known to have some problems with epsxe(although Marvel Super Heroes vs SF/Capcom seems to run fine). Play around with the sound plug-ins, maybe something will work for you. I've pretty much given up on 2D games on epsxe. I use epsxe for 3D games for the graphical enhancements and for 2D games I use VGS.
 

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fps /sound

well i'm running a Voodoo 3 3000 and a 600mhz celery with Vortex A3d for sound and it runs flawless ,are you using Lewpy's glide? if your on a p3 you should have no trouble at all...i hope you can fix it cause th ePSXe is the Best PSX emu around in my opinion..........mid.
 

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Discussion Starter #9
yes i agree with you that the epsxe is the best out there, even better then console, that's why it i want to config. it so i could at least heard decent music. but i don't really have high hopes for my pc, it's a crappy pc, old now, now am not worrying about the sound anymore, am lucky enough to know about this emulator and that at first i can't seem to get it work now the grahpic i have is flawless and runing at constant speed of 40-50 fps, that's all i really want, hey am an easy guy, am grateful for those people who spend their free times making this excellent emu. for us all, and it's free, so the music's not imporntant to me anymore, i always turn music off and sound on when i've play fighting games anyway, u can heard the point of impact when you sock your opponent better. :cool: but thanks for the reply guys.
 

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I can think of one possible alternative, though I don't have SFA3 as mentioned here, so I can't test it to see if it works. The problem here is, normally, if the game uses streaming audio (XA) and the framerate drops below full, the sound has to break up to keep up.

You may be able to use Pete's MIDAS plugin (1.7) and enable the experimental XA Smoothing. Pete's DSound driver (1.10) might also work if you enable "Change XA pitch", but the option reads like it might only work if the game is running too fast and not too slow.

If either of those options work, it will cause the music to slow down and drop in pitch to keep the XA buffer from underrunning, which will keep it from skipping and dropping out. All of this, of course, assumes that these plugins work with SFA3, which they may not.
 
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