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Discussion Starter #1
Hi everyone!

I'm just here to point out that update 10 RC4 of my Rice Video builds is out. :D

For the people who don't know, Rice released the source code to his final plugin a while back. This effort I am making, along with others, is a attempt to build on from Rice's last work. There are a number of enhancements, tweaks and improvements made to the plugin, and I think it is definitely something to play with. I spent quite a large amount of my spare time being invested in this, and I hope people might find these unofficial builds useful.

Link: Rice's HiRez Texturing plugin <Developement> (DO NOT POST HERE) - EmuTalk.net
 

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Discussion Starter #3
Thanks, thats one of my major intentions, plus this is a nice side project for me to work on in my spare time. :)
 

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Discussion Starter #4
New release, since the release candidates were quite stable.

Update 10 (Final):
Changes (some changes also apply to stable branch plugin)

Updated: Heavy GUI updates and tweaks, this includes removing the FB selection, for now..
Updated: Optimized file size, with no ill effects. This also holds true for the stable branch plugin, too.
Updated: Heavy refactorisation
Updated: Optimized installer size
Updated: Documentation
Updated: Direct3D screenshots are compressed in PNG (uses internal PNG compression routines)
Updated: Tagging on development plugin
Updated: Documentation (refactorisation)
Updated: Texture loading/dumping can now be enabled when "hide advanced options" is ticked (by request)
Updated: Updated INI configuration file (thanks to Iconoclast)
Updated: Hardware transformation and lighting is now a core requirement
New: A custom installer system based on NSIS
Debugger: Heavily updated and overhauled the debugger plugin. Involves major core restructuring, GUI updates, a massive reduction in file size, and now manages hi-res textures properly again. Also, no longer requires the Visual C++ 2005 runtimes as well. Enjoy!
Source: Updated to now compile with VC6 (VC6, ICC and the Processor Pack) . This means that builds compiled with this compiler no longer need additional runtimes apart from the DirectX/D3DX runtimes. However. SSE optimizations are unusable when this process of compilation is done.
Removed: Framebuffer selection (framebuffer emulation is incomplete)
Removed: Antialiasing/multisampling (doesnt work due to hardware limitations)
Removed: Software transformation and lighting
Removed: registry key cleaner (needs to be rewritten)

Also, theres a new download location for releases:
https://ricevideo.bountysource.com/
Source code is at: https://svn.bountysource.com/ricevideo/trunk/

Please note the "final" marking does not mean that development on these builds have ceased. I decided that the release candidates were going on long enough to warrant a new release.

Ciao. :eyemove:
 

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Discussion Starter #8
No prob dude. I'm in the process of downloading the Fedora Core Linux ISOs, to see about trying Hacktarux's Linux port of 6.1.0, before starting to undertake this. Since mainly, I haven't tried out the plugin under Linux yet, so I dunno what the issues are with the OGL portion under Linux.

As for the Windows port, I made some major progress this morning...hopefully, I can get some public builds out soon..as usual "when its done"
 

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Discussion Starter #10
Okay, here’s a new release.

Okay, to elaborate on the releasing details.

I figured now, due to the updates, I think the new release warrants a new version number. This is because I beleive these builds I do are now release-grade and for public use, mainly due to me removing the last few of the bugs that where inherant to my builds. Now, graphics emulation quality is on par to Rice’s last final update, with the addition of the new features I added which are:

* Removed the requirement for BMGLib.
* Has a new registry key deleter
* Has a new installer
* Has a fully complete documentation and I did a lot of tweaking to the source.

So I figured I do a 6.1.2 release, just like how rabiddiety has picked up on NRage’s plugin.

Now then, the updates in this new release are:

Fixed: near Z errors in SM64, MK64 Fixed: many other small graphics bugs I forgotten. Essentially, graphics quality is now the same as the official plugin, like it should be, so I recommend this plugin now over the official one. Which is why I bumped the version number up to 6.1.2, because I beleive all the new fixes warrant a new release. Updated: Registry key remover tool Updated: Documentation Updated: SSE optimizations are back

I had other motivations for this new release, mainly due to my real life time starting to catch up to me. I’m starting to again head face-on with University life, so I figured I release this now, so the public don’t have to wait for a month till things for me in my personal world settle down.

So, in conclusion, again this release is unofficial and NOT endorsed by the official dev. That said, I hope you all find this useful in some form.

Ciao for now.


Link is at the same spot.
 

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Thanks mudlord, I was wondering why updates ceased on Rice's plugin for a while as I didn't know he quit working on it.

Now if all emulators and plugins were opensource in case development ceases, they decide they don't want to continue working on it there will at least be hope for continuation of the projects to keep them alive (*Cough* Chankast *Cough* as well as others).
 

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I apologize if I shouldn't be posting this here, but I need the Mudlord's Rice Video Build 6.1.3 - DX9. I simply cannot find any other version except for 6.1.4. I've been looking for an hour and a half. I need 6.1.3. Would there be any possibility of downloading previous versions? :(
 

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no. use 1964video 6.2.0

there is positively no reason to use mudlords version.
 

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Tyrant
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use 1964video 6.2.0
If you could point out where to get v6.2.0...
Because the only version I know of is v1.0.0 and it's still packed with the latest version of 1964 (v1.1).
 

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Tyrant
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Thanks a lot.
 

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Extracting with 7-zip

I would prefer installing this plugin manually, as I don't trust random exe files. Could you please tell me where to extract the inside files myself?
I extracted plugins to plugins, but PJ64 didn't recognize it.
 
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