Hello everyone.
I'm running ePSXe v1.5.2 and every time I run Final Fantasy 8 I get the 'Missing shader extensions' error message.
Now I'm not some noob that hasn't gone looking for the fix to this... I've looked everywhere and this is my last resort.
And yes, I did set the directory.
Sometimes I also get the error message "Missing GLslang extensions" when shaders is set to .slv/slf but when I set it to .vp/fp I don't get this error message (even if the only shaders in the folder are .slv/slf), I simply get the missing shaders extension. This error happens with every shader I try.
I am seriously just confused by this as I played this game (perfectly a year ago) with the same settings.. So I have no idea what's going on :S. I'm 100% sure my card has support for Pixel Shader 2.0. It is an Nvidia GeForce Go 7400 with Driver version: 8.15.11.9015. Basically a new driver update.
The only thing that has changed is that my driver is updated and instead of Vista, I'm using Windows 7.
Here are my options:
So if anyone's managed to fix this problem, it'd be great if you could help.
Thanks! :thumb:
I'm running ePSXe v1.5.2 and every time I run Final Fantasy 8 I get the 'Missing shader extensions' error message.
Now I'm not some noob that hasn't gone looking for the fix to this... I've looked everywhere and this is my last resort.
And yes, I did set the directory.
Sometimes I also get the error message "Missing GLslang extensions" when shaders is set to .slv/slf but when I set it to .vp/fp I don't get this error message (even if the only shaders in the folder are .slv/slf), I simply get the missing shaders extension. This error happens with every shader I try.
I am seriously just confused by this as I played this game (perfectly a year ago) with the same settings.. So I have no idea what's going on :S. I'm 100% sure my card has support for Pixel Shader 2.0. It is an Nvidia GeForce Go 7400 with Driver version: 8.15.11.9015. Basically a new driver update.
The only thing that has changed is that my driver is updated and instead of Vista, I'm using Windows 7.
Here are my options:
All I need to do is tick off "Shader effects" and "Use Pixel Shader for PSX..." and then the game runs fine, but I REALLY want to implement some nice shaders!Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce Go 7400/PCI/SSE2
Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: on
- Filtering: 5
- Hi-Res textures: 1
- TexWin pixel shader: on
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 1
- Framebuffer uploads: 0
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 5/4
- Flicker-fix border size: 0
- GF4/XP crash fix: on
- Game fixes: on [00000002]
So if anyone's managed to fix this problem, it'd be great if you could help.
Thanks! :thumb: