As the title says, this is of little real importance, but it is fairly noticable. Forgive me if I missed it in a search.
Whenever there's a portrait on the left-hand side of the screen, during dialog, the portrait looks as though it were cut up and shifted slightly out of alignment. In the attachment, I chose a pic of Odin during the intro (when Valkyrie first pops up at Valhalla), since he's got a particularly wide portrait.
As for my settings, they're what follows, running on an Athlon XP (can't remember specific model, but it says 1.26 GHz when going to systems/properties) with ~1 GB RAM:
Plugin: Pete's OpenGL Driver 1.1.74
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4200/AGP/SSE/3DNOW!
Resolution/Color:
- 800x600 Window mode
[32 Bit]- Keep psx aspect ratio: on
Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 1
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [0000d498]
This definitely isn't a high priority problem, so feel free to put this off. It annoys me, but I'll live if no one answers.
Edit: You need to look at the full-sized picture to see what I'm talking about. Could this be a problem with emulation itself, since the game was meant for a PS/TV combo rather than a computer?
Whenever there's a portrait on the left-hand side of the screen, during dialog, the portrait looks as though it were cut up and shifted slightly out of alignment. In the attachment, I chose a pic of Odin during the intro (when Valkyrie first pops up at Valhalla), since he's got a particularly wide portrait.
As for my settings, they're what follows, running on an Athlon XP (can't remember specific model, but it says 1.26 GHz when going to systems/properties) with ~1 GB RAM:
Plugin: Pete's OpenGL Driver 1.1.74
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4200/AGP/SSE/3DNOW!
Resolution/Color:
- 800x600 Window mode
[32 Bit]- Keep psx aspect ratio: on
Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 1
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [0000d498]
This definitely isn't a high priority problem, so feel free to put this off. It annoys me, but I'll live if no one answers.
Edit: You need to look at the full-sized picture to see what I'm talking about. Could this be a problem with emulation itself, since the game was meant for a PS/TV combo rather than a computer?