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Minor Problems with A Lot of Games...

1170 Views 8 Replies 6 Participants Last post by  Badaro
I have been desperately trying to get ePSXe to emulate my games perfectly, but it hasn't happened. For the most part, every game I have tried runs quite well, but there's always a small glitch or something that is really annoyning.

For example,

FF7 - Music, when in towns or areas not on the world map, slows down when you first enter the area, but then returns to normal. Same thing when entering battles

FF8 - Movies have a brief pause/skip every few seconds

Xenogears - Movies have a brief pause/skip every few seconds

MGS - Cutscenes and menus have a brief pause/skip in sound every few seconds

Gauntlet Legends - Sound skips/pauses every couple of seconds

Castlevania:SOTN - Sound skpis/pauses every few seconds


As you can see, almost all the issues are with the sound pausing/skipping/poping. I can deal with them if I absolutely have to, but I'd like to fix the issues if possible.

Any idea what I can do to fix this?


Comp Specs
------------
Intel Pentium 3 3.0 gHz
1024mb RAM
Radeon 9800 Pro 128mb
SoundMAX Digital Audio (it's integrated on my MB but is actually pretty good)


ePSXe Settings:

Pete's OpenGL Driver 1.75
-------------------------
Fullscreen 1280x1024
16 bit

Quality - R8B8B8A8
Filtering - 0
High-Res Textures - 2

Use FPS Limit - Autodetect

Offscreen Drawing - 3
Framebuffer Textures - 2
Framebuffer Access - 3

Alpha/Mask/Blending - On


Eternal SPU Plugin 1.41
----------------------
Device - DirectSound
Buffer - 25

Audio Out - Thread

Wait for XA Buffer - On



Any help is greatly appreciated. I was using ePSXe 1.6 and and now using 1.5.2, which seems to be working quite a bit better (since now all I have is sound problems when before I had some graphics problems too).
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I'm playing Final Fantasy 7 right now and my PC is similar to yours (only a Radeon 9700 Pro and a 1.5 Ghz Athlon XP though).

I'm using Pete's OpenGL2 2.6 plugin from here:
http://www.pbernert.com/html/gpu.htm
(as opposed to this OpenGL 1 1.75 plugin)

Settings are as follows:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9700 PRO x86/MMX/3DNow!/SSE

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001002]

(The last entry refers to the special game fixes, be sure to enable 'Ignore small frame buffer moves' and putting a check mark next to special game fixes in the configuration window.)

This runs alsmost flawlessly for me by the way. You mentioned no driver updates for your soundcard since June 2003, is that a Santa Cruz by any chance? I don't think it's related to the soundcard.

Making an ISO will solve 70% of problems like this.
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