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MGS Spec.

2236 Views 25 Replies 8 Participants Last post by  carnage179
Hi all,

I have read alot about the various MGS issues on the forum. With
some of the new plug-ins (ex. Eternal SPU), some of these problems are supposed addressed (by various postings) ...

If it's not too much trouble, can someone give a list of the things that are still problematic with MGS on ePSXe, and give a full config listing of their plug-in config?

So that this thread can be reference by any future inquiries about MGS. ;)

I noticed most of the problem fix has been tested on GeForce cards, (I'm running ATI Radeon DDR, which is another popular choice) ... I'd like to try out the afore-mentioned config and see if they are fixes for ATI as well. :p

Sorry about the long-winded message.

My PC Config is:
Intel P4 1.4 GHz CPU
ATI Radeon DDR 64MB Video Card
Sound Blaster Live! X-Gamer 5.1
21 - 26 of 26 Posts
Yaaa, they found the problem, too bad I'd never get there.
When I go underwater in the game, the scree turns all black but the air and helath bars, and the radar thingimajig.
thanks for taking the time to look at the MGS's MDEC problem calb :)

and to carnage to, if your usinging pete's OGL or D3D set framebuffer textures to either Emulated Vram or Gfx card buffer.
Originally posted by calb
Hehe :), he took less time of what i had thought in die :), finally arrived to the point where it crashed, yes it was mdec, good did some changes, the mdec isn't working correctly, but at least it will not crash more :)

Even in the PC version those mdecs are buggy :D
Thanks calb,
Nice to know you solved the problem.:)
Now I'm using Fpse to play it, runs really well. No offence to the epsxe team. Maybe you guys could rip off there sound or something???
21 - 26 of 26 Posts
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