Next Generation Emulation banner

MGS Spec.

2246 Views 25 Replies 8 Participants Last post by  carnage179
Hi all,

I have read alot about the various MGS issues on the forum. With
some of the new plug-ins (ex. Eternal SPU), some of these problems are supposed addressed (by various postings) ...

If it's not too much trouble, can someone give a list of the things that are still problematic with MGS on ePSXe, and give a full config listing of their plug-in config?

So that this thread can be reference by any future inquiries about MGS. ;)

I noticed most of the problem fix has been tested on GeForce cards, (I'm running ATI Radeon DDR, which is another popular choice) ... I'd like to try out the afore-mentioned config and see if they are fixes for ATI as well. :p

Sorry about the long-winded message.

My PC Config is:
Intel P4 1.4 GHz CPU
ATI Radeon DDR 64MB Video Card
Sound Blaster Live! X-Gamer 5.1
1 - 3 of 26 Posts
Re: Request :)

Originally posted by calb
>MDEC crashes in ePSXe 1.40
What does mean what it crashes? freeze black screen?, cpu opcode error?
blue screen? divide by 0 error?

Can someone tell me when exactly it crashes?
Hmm, i have played only until the darpa (is it correct the name? hehe) zone, and i don't remember some mdec, only scenes what isn't mdecs, i would like take
a look to the bug.

Very thanks,
It can crash at other places too.but the biggest known one point is when you will face revolver ocelot first time.
Hey liquid,
Thats what I meant,it crashes after fighting ocelot.
I also used your memory card but in windows me it just crashes the emulator and returns to the desktop without giving any warning messages after beating ocelot.

I think next version of epsxe and the mdec problem may be solved.:)
Thanks calb,
Nice to know you solved the problem.:)
1 - 3 of 26 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.