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MGS Spec.

2245 Views 25 Replies 8 Participants Last post by  carnage179
Hi all,

I have read alot about the various MGS issues on the forum. With
some of the new plug-ins (ex. Eternal SPU), some of these problems are supposed addressed (by various postings) ...

If it's not too much trouble, can someone give a list of the things that are still problematic with MGS on ePSXe, and give a full config listing of their plug-in config?

So that this thread can be reference by any future inquiries about MGS. ;)

I noticed most of the problem fix has been tested on GeForce cards, (I'm running ATI Radeon DDR, which is another popular choice) ... I'd like to try out the afore-mentioned config and see if they are fixes for ATI as well. :p

Sorry about the long-winded message.

My PC Config is:
Intel P4 1.4 GHz CPU
ATI Radeon DDR 64MB Video Card
Sound Blaster Live! X-Gamer 5.1
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Originally posted by Jinx
Some people in the past suggested the extensive lagging between sound and text display eventually causes MGS to crash ... is that still the case in ePSXe 1.4.0?
This is indeed the case. In long 3D conversations, ePSXe would sometimes just stop. I could press ESC to get out, but that was all I could do.

As for SPUs... Eternal 1.1 is by far the best SPU available right now, IMHO. It doesn't give a performance hit at all on my GeForce2MX/Cele500MHz/128 MB RAM PC, and the sound is fantastic. The only problems are that the text lag is still there (though much less so) and the SPU stutters when picking up items/changing weapons.
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