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Can anyone help me to configure metal gear solid in epsxe ?
I have done a few things but still can't make it work exactly. I got problems with the sound timing.

900 duron, 384 ram, and a tnt2 m64.

Can anyone help me with the settings please ?
 

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The sound timing is a known issue with the emulator at the moment.. Here are my settings for mgs solid if it will help..

Lewpy's Glide³ Plugin Configuration Information v1.35
-----------------------------------------------------

Computer Information
OS : Microsoft Windows 98 SE (v4.10 Build 2222)
DirectX : DirectX 8.1 installed
Processor : AMD AMD Athlon(tm) processor, 1001Mhz (1 off) (00/0642)
64kb L1-I, 64kb L1-D, 256kb L2 (on-chip)
Memory : 256Mb

Core Emulator
ePSXe : D:\EPSXE\EPSXECUTORTOOL.DLL
: 02/06/2001 22:18, 98304 bytes

*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | SCPH1001.BIN | | 11/07/1997 05:38 |
| CDR | W9XCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpuLewGlide.dll | 1.35 | 01/08/2001 20:05 |
| SPU | spuPeteMidas.dll | 1.7 | 18/02/2001 10:20 | <--------
*------*----------------------*---------*------------------*

*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Sound Enabled | Yes |
| CDDA Enabled | Yes |
| XA Enabled | Yes |
| XA Read Enabled | Yes |
| SPU IRQ Hack | Yes |
| CDROM Drive Letter | F |
| CDROM Accurate Timing | No |
| Disable CDROM Status | No |
| Disable CDROM RT Status | No |
| MDEC Enabled | No | <------------
| MDEC Timing Enabled | No | <-----------
| SIO IRQ Always Enabled | Yes |
| Country | AutoDetect |
*-----------------------------*---------------------*

Glide³
Board : Voodoo5 (tm)
Version : 3.10.00.0674
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 16/01/2001 12:38, 348160 bytes

*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 2 |
| Active 3dfx Card | 1 |
| Enable HotKeys | Yes |
| Resolution | 800x600 |
| Refresh Rate | 60Hz |
| Emulate MASK Bit | Yes |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 40Hz |
| On-Screen Display | FPS |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | Old | <-------------
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled w/o Sprites |
| Alpha Testing | Normal |
| FrameBuffer Access | Read/Write |
| Off-Screen Drawing | Full |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Disabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | Off |
| Experimental Screen Sizing | On |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*

Lewpys glide only works for voodoo cards.. But petes pluggin settings aren't that much different from lewpys.. They just use different names for some functions.. In petes pluggin there is a special fix to get the correct framerate in mgs.. "use pc framerate" You noticed that I am using petes midus spu.. Its rather old but seems to work the best for me at lessenning the skippy and laggy sounds when the realtime scenes play.. I think its probably because petes has a "xa smoothing" option in that pluggin that helps with it a little... Of course some sounds don't sound correct but not so much to interfere with gameplay.. (when you hit the wall with your hand)

Plus as you can see, I have disabled mdecs and mdec timing in the options.. The game crashes when the full motion mdecs play.. This way there is no mdecs but the game doesn't crash.. You can still here the sound though.. You just see a weird screen.. Atleast the realtime conversation scenes still work ok..
 
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