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HUGE changelog, the kind i like it 
Downloads: Downloads - mGBA
e-Reader card scanning New tool for converting between different save game formats WebP and APNG recording Separate overrides for GBC games that can also run on SGB or regular GB Game Boy Player features can be enabled by default for all compatible games Frame and I/O viewer support for Game Boy Bug report tool for gathering information helpful for reporting bugs Mute option in homebrew ports Status indicators for fast-forward and mute in homebrew ports VBA bug compatibility mode for ROM hacks that don’t work on real hardware Read-only support for MBC6 flash memory New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek Stack tracing tools in ARM debugger (by ahigerd) Command scripts for CLI debugger (by ahigerd) Scheduled event dumping in CLI debugger ARM disassembler now resolves addresses to symbol names Add Game Boy Player feature support to ports Individual window types can now be toggled in debugging views Support for the Wii U GamePad when running as an injected VC title Emulation fixes ARM: Fix ALU reading PC after shifting ARM: Fix STR storing PC after address calculation ARM: Fix Addressing mode 1 shifter on rs == pc (fixes #1926) ARM: Fix long multiply-and-accumulate register write order (fixes #1956) ARM: Fix long and accumulate multiply timing GB: Partially fix timing for skipped BIOS GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM GB: Fix marking BIOS as unmapped when skipping BIOS (fixes #2061) GB Audio: Fix serializing sweep time GB Audio: Fix some channel 4 timing edge cases GB MBC: Fix MBC1 mode changing behavior GB MBC: Fix some MBC3 bit masking GB Video: Fix state after skipping BIOS (fixes #1715 and #1716) GBA: Fix timing advancing too quickly in rare cases GBA: Clear GBP connection on reset GBA Audio: Revamp FIFO emulation (fixes #356, #875, #1847) GBA BIOS: Implement dummy sound driver calls GBA BIOS: Improve HLE BIOS timing GBA BIOS: Fix reloading video registers after reset (fixes #1808) GBA BIOS: Make HLE BIOS calls interruptable (fixes #1711 and #1823) GBA BIOS: Fix invalid decompression bounds checking GBA DMA: Linger last DMA on bus (fixes #301 and #1320) GBA DMA: Fix ordering and timing of overlapping DMAs GBA I/O: Green swap register should be readable GBA I/O: Ignore high bits on IME GBA Memory: Improve gamepak prefetch timing GBA Memory: Stall on VRAM access in mode 2 (fixes #190) GBA Memory: Improve robustness of Matrix memory support GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring GBA Memory: Return correct byte for odd ROM open bus addresses GBA Memory: Improved AGBPrint emulation of edge cases (fixes #1867) GBA Memory: Fix masking of misaligned jumps GBA Serialize: Fix alignment check when loading states GBA SIO: Fix copying Normal mode transfer values GBA SIO: Fix Normal mode being totally broken (fixes #1800) GBA SIO: Fix deseralizing SIO registers GBA SIO: Fix hanging on starting a second multiplayer window (fixes #854) GBA SIO: Fix Normal mode transfer start timing (fixes #425) GBA Timers: Fix toggling timer cascading while timer is active (fixes #2043) GBA Video: Latch scanline at end of Hblank (fixes #1319) GBA Video: Fix Hblank timing GBA Video: Implement green swap (fixes #1609) GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes #1635) GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer GBA Video: Fix x offset in 256-color BG mosaic (fixes #1684) GBA Video: Fix transposed BG mosaic parameters in GL renderer SM83: Emulate HALT bug SM83: Improve mid-M-cycle interrupts SM83: HALT should not consume an extra T-state Other fixes 3DS: Fix thread cleanup All: Improve export headers (fixes #1738) Cheats: Fix indirect write cheats (fixes #2026) CMake: Fix build with downstream minizip that exports incompatible symbols CMake: Link with correct OpenGL library (fixes #1872) Core: Ensure ELF regions can be written before trying Core: Fix threading improperly setting paused state while interrupted Core: Fix loading ELF files that have unexpected empty program headers Core: Fix destroying an mVL with an invalid channel count Debugger: Don’t skip undefined instructions when debugger attached Debugger: Close trace log when done tracing Debugger: Fix change watchpoints (fixes #1947) Debugger: Call CLI debugger system init FFmpeg: Fix some small memory leaks FFmpeg: Fix encoding of time base GB: Fix crash when changing ROM while in banked address space GB: Fix loading model overrides GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM GB Serialize: Fix crash when loading pre-0.7 SGB savestates GB Video: Fix SGB video logs GB Video: Discard SGB packets in non-SGB mVLs GB Video: Fix deserializing negative LX state GB Video: Don’t rendering negative batches GBA: Fix loading multiboot ELF files (fixes #1949) GBA: Fix loading subsequent save files (fixes #2067) mGUI: Don’t attempt to preload files larger than can fit in RAM Qt: Force OpenGL paint engine creation thread (fixes #1642) Qt: Fix static compilation in MinGW (fixes #1769) Qt: Fix a race condition in the frame inspector Qt: Load/save bytes from memory viewer in the order visible (fixes #1900) Qt: Fix running proxied video if it gets pushed to the main thread Qt: Fix game display sometimes disappearing after closing load/save state screen Qt: Fix cancelling pausing before the frame ends Qt: Fix gamepad event dispatching (fixes #1922) Qt: Pre-attach GDB stub when launching with -g (fixes #1950) Qt: Fix crash when editing shortcuts with none selected (fixes #1964) Qt: Fix crashing when no OpenGL context can be obtained Qt: Fix issues with I/O viewer not properly synchronizing state Qt: Fix loading a new game crashing on Wayland (fixes #1992) Qt: Fix inability to clear hat bindings SM83: Simplify register pair access on big endian SM83: Disassemble STOP as one byte Switch: Fix GB game height in pixel accurate mode (fixes #2073) Wii: Fix crash on unloading irregularly sized GBA ROMs Miscellaneous 3DS: Use “wide mode†where applicable for slightly better filtering 3DS: Batch directory reads Core: Add savedataUpdated callback Core: Add shutdown callback Core: Rework thread state synchronization Core: Improve support for ROM patch cheats, supporting disabling overlapping patches Core: Adding to library is now recursive GB: Allow pausing event loop while CPU is blocked GB: Add support for sleep and shutdown callbacks GB: Redo double speed emulation (closes #1515) GB: Support loading CGB-on-AGB boot ROM GB Audio: Add channel 4 batching back (fixes #1313) GB Core: Return the current number of banks for ROM/SRAM, not theoretical max GB I/O: Implement preliminary support for PCM12/PCM34 (closes #1468) GB MBC: Remove unused SRAM size GBA: Allow pausing event loop while CPU is blocked GBA BIOS: Division by zero should emit a FATAL error GBA Cheats: Allow unlimited ROM patch-type codes per set GBA Video: Convert OpenGL VRAM texture to integer GBA Video: Skip attempting to render offscreen sprites in OpenGL GBA Video: New GL palette approach, no more batch splitting on palette edits GBA Video: Avoid integer division using reciprocal tricks Debugger: Keep track of global cycle count FFmpeg: Add looping option for GIF/APNG FFmpeg: Add CRF support for applicable codecs mGUI: Show battery percentage mGUI: Skip second scan loop when possible mGUI: Improve loading speed (fixes #1957) Qt: Renderer can be changed while a game is running Qt: Add hex index to palette view Qt: Add transformation matrix info to sprite view Qt: Memory viewer now supports editing decimal values directly (closes #1705) Qt: Add copy button to GB printer dialog Qt: Window title updates can be disabled (closes #1912) Qt: Redo OpenGL context thread handling (fixes #1724) Qt: Discard additional frame draws if waiting fails Qt: Unify monospace font usage Qt: Add button to jump to log settings Qt: Use relative paths in portable mode when applicable (fixes #838) Qt: Better initial shortcut editor column sizes SDL: Fall back to sw blit if OpenGL init fails Switch: Optimize font rendering (fixes #2078) Switch: Allow switching between CPU and GPU renderers without reloading Util: Reset vector size on deinit VFS: Change semantics of VFile.sync on mapped files (fixes #1730) |
Downloads: Downloads - mGBA