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· Registered
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5,569 Posts
Discussion Starter · #1 ·
Beta Date: 21 07 2005 [CVS]
Conditions Tested Under:

GSdx9 (SSE2) 0.9 - win,D3D,PS1.1,LTF [25 07 2005]
PADwinKeyb Driver 0.9 [14 05 2005]
Gigaherz SPU2 0.6 [25th july]
USBnull Driver 0.4 [14 05 2005]
P.E.Op.S. CDVD Driver 1.2 [14 05 2005]
DEV9null Driver 0.3 [14 05 2005]
FWnull Driver 0.4 [16 05 2005]
Europe v01.90(23/06/2003) Console
eeREC | rCache 0 | Console 1 | Patches 0

Menu screens are perfect, opening cutscene is imperfect. Conversation with Otacon is absolutely fine. Ingame graphics are messed up.(I hope these arent caused due to limitations of pixel shader 1.1 on my ti4200). Could have been playable except for the graphics. Vurecs crash the game.

Status
Ingame
 

· Forgot this place existed
Joined
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106 Posts
Beta date: July 31 2005
video: GSdx9 0.9 - Direct3D - PS2.0
Sound: P.E.Op.S. SPU2 DSound Driver 1.2
Input: SSSPSX Pad Plugin 1.4
CD/DVD: Linuzappz ISO CDVD Driver 0.5
Dev9: DEV9null Driver 0.3
USB: USBnull Driver 0.4
FireWire: FNull Driver 0.4
BIOS: USA v02.00(14/06/2004) Console
CPU mode: Recompiler

same result, want to add that when you pause, you can see that props + characters are showing perfectly ( 99% of the screwed up polygons are gone)

Status: Ingame
 
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