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Strange, I never had any problem (and my comp is in 32bit display mode). But anyway, if this fix is ok, I might add it to the cvs sources ;)

Edit : oh maybe you're using some filters in vbasld ? Anyway your fix seems to be ok, as it makes the sdl's pix initialisation be the same than the gba.cpp's pix initialisation, which seems pretty logical. Nice catch anyway ;) !
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