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Discussion Starter #1
Yeah, what the thread title said. It seems that during some cut scenes, the audio will be a second or so ahead of the video. I have no idea what the problem is. I'm playing off of a cd image. Regular game audio sounds fine, and there's not really any other glitches to speak of.

Here's my sound settings:
 

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Try setting the audio out method to SPUasync. You may have to raise the buffer size to compensate for popping/static.
 

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try the update before accessing register fix. what is your CPU? you might actually want to lower the buffer.
 

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The lowest I could set the buffer with SPUasync with my onboard audio was about 60 and with my Audigy 2, 25 is pushing it (occasional static).
 
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