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Megaman Legends 2

1487 Views 6 Replies 2 Participants Last post by  Yoru-kun
hi, i hope this is the right place to post that. :)

well i'm trying ro get Megaman Legends 2 to work 100% on ePSXe 1.6.0. i'm using Pete's OpenGL2 Driver 2.6 and Eternal SPU Plugin 1.41.
for Eternal SPU i use default settings.
the game runs great on my system the only problem i have is that i dont have any speech-audio during the sequences, i also guess i don't have 100% soundoutput but i can't tell that for sure since my PSX is too old to run any games anymore. :cry:
so, for an example, when i start a new game the intro loads where Rockman and Rolls sky-cruising-thingy flyes through the screen. at this point i don't hear any sound. when the camera switches into the cockpit of that thingy i only hear some background engine-sound. then Data starts moving his :3 mouth and after that Rockmans does. no speech there, just the engine-sound. engine-sound, engine-sound, engine-sound ^^'

for my system:
p4 2,6ghz
1gb RAM
ATi radeon 9700pro
SB Audigy2 ZS

running the game from .bin

if there's someone out there who can help me, please let him read this thread *prays*
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I-Chan said:
Make sure you have enabled sound, cdda sound and xa sound under config->sound. Wich spu plugin are you using?
as i mentioned before, Eternal SPU 1.41. and yes, sound is enabled, so is XA.. it's not that i dont have any sound, while playing sound is fine, only the sequences aren't.
since it has been an image from the beginning i left that one out ;)
for SPU settings, i checked all IRQ thingys, did SPUasync and smooth even mounted the image to a drive.. still no (speech)sound in sequences. i gonna force my PSX to load the burned to check if its corrupted/incomplete.
done that image with alcohol120% before, only .bin.. guess thats the last chance i have, trying .ccd. if this doesn't work i have to wait for my Swap Magic v3.3 so i can play this import on my PS2.. or at least try to ^^
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