Next Generation Emulation banner

1 - 7 of 7 Posts

·
Registered
Joined
·
511 Posts
Discussion Starter #1
Probably wrong place for question but here it goes :)
How hard is to make maps? For UT2k4... Or should i try with some easier game first. I have so many ideas for different maps and I really need something creative to do so why not try :p

Do I need some extern programs as well? 3D Max or something perhaps? I'm complete newb but have done some C++ programing and some OGL stuff as well (wrote TI-figher as my C++ project)

Any resources are welcome as well :p
Thank you for your time!
 

·
Registered
Joined
·
401 Posts
hmmmm well, I would say that UT would be the best place to start
If you dont plan on importing your own static meshes(models) then no you dont need another program. There are a crapload of tutorials floating around, so I suggest you start there. Thats what I did and Ive learned quite a bit very quickly. PM me if you have any questions
 

·
He's watching you.
Joined
·
1,221 Posts
I remember my old days of map making with the unreal editor, is not that hard as you think.
 

·
Registered
Joined
·
511 Posts
Discussion Starter #4
Well that sounds great :) I've never done anything like this before so if nothing it's a challenge :p Damn want to go home from work :/

Will hit tutorials first before I bother you Crash...
 

·
Quad Core FTW!!!
Joined
·
778 Posts
culubalo said:
mapping is easy for any game, though it takes experience to create great maps
That's not exactly true. For Halo I had to learn 3ds max, Sapien(Halo World Editor), Guerilla(Halo Tag Editor), Tool(Halo Tag Compiler - Compiles your level files into a map, etc. Tool is by far the biggest *** of the Halo world)follow alot of tutorials, and I'm stil struggling on some things. However, I have been sucsessful. I wish I could show you guys my maps, but I lost them in an accidental format of the wrong HD. I'm working on a new one though.

I'm not to sure about UT2K4. I know it comes with a level maker, I've heard it's pretty easy to. It just takes some time and some patience(which I have VERY VERY little of). I spent a year learning Halo map creation. It's not an overnight process(for any game). Also there was so much lack of support from Bungie and Microsoft(Gearbox helped somewhat), many things you had to learn on your own. Good Luck though! :thumb:
 

·
Banned
Joined
·
356 Posts
I guess it also depends on the game. Half-life was really easy to make maps and mods for so was Quake 3 and I am pretty sure Half-life 2 is just as easy.

Halo I understand it's a bit difficult perhaps the tools are all third party rather than originaly made by the developer?
 
1 - 7 of 7 Posts
Top