Next Generation Emulation banner
1 - 12 of 12 Posts

182 Posts
Discussion Starter · #1 ·
IMPORTANT NOTE: The CHD format has undergone a change with this

release. The main reason for this change is to include some of the

key metadata into the hashes for the CHDs. This ensures that the

metadata is valid and prevents abuse.

The first impact you will find is that all of your CHD differencing

files are invalid. Just delete your "diff" directory contents


The second impact is that all your existing CHDs will warn you that

they have incorrect hashes. This is expected. Your old CHDs should

still work fine, so if you can live with the "bad ROM" warnings, you

don´t really need to do anything. However, if this bugs you or you

want to be "clean", you can update your CHDs, using this command


chdman -update

for each one of your CHDs. This will take a while, but will produce

CHDs that match the new checksums posted in the drivers.

MAMETesters Bugs Fixed


- 03017: [Crash/Freeze] bmfinal: crash after cutting edge logo

(Phil Bennett)

- 02875: [Sound] Any Game that uses AY-3-8910: Envelope Fix causes

notes tones to be played back incorrectly (couriersud)

- 03026: [Graphics] retofinv, retofin1, retofin2: The remaining lives

are not shown. (Pierpaolo Prazzoli)

- 02981: [Cheat System] CHEAT.C: MAX_ARGUMENTS doesn´t seem to work.


- 00827: [Graphics] wc90b1, wc90b2: On the Credit display screen, the

PCB shows the upper part of the stadium. (robiza)

- 00230: [Graphics] troangel: I just checked mame emulation against my

pcb. (robiza)

- 03018: [Sound] f1gpstr2: Sounds not playing (Phil Bennett)

Source Changes


Fixed C140 ROM loading in winrun, winrun91 and driveyes [Phil Bennett]

Added Champion Italian PK blue board and promoted Champion Italian

PK green board (previously citalian) and Champion Italian Cup

(previously citaliana) to GAME_WORKING status

[Mirko Buffoni, David Haywood]

- Added cpokerpk (also known as CPK blue board for the color of the


- Renamed citalian -> cpokerpkg (green board, can be seen in rom too)

- Renamed citaliana -> citalcup

- added PAL decryption, making all games playable

- Updated input ports and fixed gfx layout to use 6 bitplanes like

all others

- Changed number10 and cpokerpk video udpate to not use transparency

Updated CHD format to version 4. Checksums are now computed and

stored separately for raw data and metadata, and metadata is now

checksummed by default. [Aaron Giles]

Updated chdman to support a generic metadata addition system:

chdman -addmetatext []

chdman -addmetabin []

[Aaron Giles]

Changed the CHD verify interfaces to pass back a structure containing

all the necessary data for verification and fixing. [Aaron Giles]

NeoGeo update [Johnboy]

- maglordh - Renamed p1 to correct chip label (MichaelNet)

- Renamed maglordh to maglord (MVS) and maglord to maglordh (AES)

- whp - Renamed several roms to correct chip label (MichaelNet)

- kof2001 - Renamed p´s to correct chip label; added note (MichaelNet)

- Added mv1c bios, redump/reverification required

- Updated documentation (see neogeo.c)

- cyberlip - Added correct m1 (Guru/Smitdogg)

- eightman - Removed BAD_DUMP from m1, is correct (Guru/Smitdogg)

Merged Casino Winner and Royal Casino drivers [Angelo Salese]

* Fixes Royal Casino colors;

* Added flip screen support to the driver;

* Changed Casino Winner to be a clone of Royal Casino;

* Cleaned-up the driver;

Fixed Midnight Landing gfx bitplanes [Angelo Salese]

PGM updates: [Xing Xing, David Haywood]

- added kov2p205, martmasc romset

- fixed some descriptions

- experimental video change with a view to fix priorities on kov2

Modified cdrom.c to expose metadata read/write functions, and changed

chdman to use them. Also changed chdman to parse old-style metadata

and convert it to new-style metadata. [Aaron Giles]

Fixed regressed sound in the deco MLC driver. [Angelo Salese]

Preliminary protection simulation in olds100a [XingXing]

Added an older Japanese neogeo bios [Corrado Tomaselli]

Improvements to Counter Steer [Angelo Salese]

Added new function core_fload() to load a file into an allocated

buffer. Updated src2html, regrep, and chdman tools to use this

function where appropriate. [Aaron Giles]

Fix f1gpstr2 sound regression [Phil Bennett]

Added default nvrams to sfbonus.c using rom_load_optional. This should

save some time renaming and reparenting these in the future.

[David Haywood]

Minor video/psx.c changes that were needed for raycrisis.

[David Haywood]

Fixed Heavy Unit main CPU bankswitch. This fixes the enemy appearing

in attract mode. [Mamesick]

Added text tilemap flickering to pzletime. It allows to see the

selected options. [Pierpaolo Prazzoli]

Changed the CPU cores to use the get_safe_token() pattern like other

devices. [Aaron Giles]

System16 update [kanikani]

- Enabled some buttons previously marked as ´unused´.

Manuals say ´No Connection´, but programs read them and do

something. i.e. button2 in Tetris: can rotate the piece

More Counter Steer progress. [Angelo Salese]

Added PCB layout for Jumping Break and additional information.

Corrected the sound clocks on PCBs that only have a 28MHz OSC. Only

Super Lup Lup Puzzle has the 14.318180MHz OSC. Rearranged the rom

def section to group the F-E1-16-0xx PCB based games in order.

[Brian Troha]

troangel: better support of line scroll with wrap. The scroll offsets

are split in LOW byte and HIGH byte. [robiza]

Add specific support for NEC VR4300/4310 CPUs. [R. Belmont]

Fixed paletteram in Super Crowns Golf. Hooked up text background.

[Angelo Salese]

Updated CHD hashes. [Yasuhiro Ogawa, Aaron Giles, David Haywood]

Added default eeprom to skullfng, so that it appears less broken by

default. (doesn´t boot without one) [David Haywood]

wc90b1 and wc90b2: fix fg and bg vertical scroll [robiza]

Implemented a multi-sprite bit in toaplan2 driver. [robiza]

Changed mapping of start key in multfish.c to standard key (1) like

other gambling games, added extra set. [David Haywood]

Fixed bug where chdman -extract would not truncate to the logical

size. [Aaron Giles]

Silenced out heavy accesses to Sound RAM expansion area for Stress

Busters [Angelo Salese]

Added better descriptions and dates to a number of drivers in the

mamedriv.c file. [Yasuhiro Ogawa]

Minor hack to fix start countdown sound bug in the Buggy Boys.

[Phil Bennett]

Added idle skipping and a number of new sets to the Naomi driver.

[David Haywood]

Burger Time: Added resistor values measured on real pcb [Anoid]

Adjusted volume in the galaxian driver. [couriersud]

Adjusted Volume and removed dc component from sound in the gyruss

driver. [couriersud]

AY-3-8910 improvements: [couriersud]

* Fixed Gyruss audio regression

* Measured RU and RD on AY-3-8910

* Modelled ZX Spectrum audio circuit in SwitcherCAD and derived

resistor values for AY-3-8910

MIPS III: Update RA before executing the delay slot. [R. Belmont]

Added inputs for galaxia and astrowar. Galaxia is semi-playable.

Note: After inserting a coin, it can take a few seconds to respond.


Fixed build of ldplayer on OS X. Since the CUSTOM sound module no

longer exists, I arbitrarily changed it to WAVE, as ar gets upset if

it has no input files. I also removed the -all_load flag for ldplayer

from the main makefile as it upsets the linker on OS X. [Vas Crabb]

Fix build for PPC64 Linux. (This slightly messes up static branch

prediction hints on OS X and AIX, but OS X for PPC64 is dead, and

no-one builds MAME for AIX, and it will still build, anyway.)

[Vas Crabb]

Paramaterise the arguments to check for NULL in the ATTR_NONNULL macro

rather than just checking the first argument. This requires compiler

support for C99 variadic macros (MSVC2005 and GCC4 have this AFAIK).

[Vas Crabb]

Z80PIO: When outputting from a port to the hardware in pio mode 3,

only those bits defined by the mask should be output. Mame currently

outputs everything. [Robbbert]

Changed the One-Shot List or Selectable value cheats to display "Set"

instead of "Off". Also stopped the cheat options being activated in

order when you are going through the possibilities in this case.

These cheats are now activated by pressing ENTER after you have

chosen an option. [Pugsy]

New games added or promoted from NOT_WORKING status


Buggy Boy/Speed Buggy (cockpit) [Phil Bennett]

Chaos Heat [Olivier Galibert]

Ray Crisis [Olivier Galibert, David Haywood]

Chaos Heat [Olivier Galibert, David Haywood]

Flip Maze [Olivier Galibert, David Haywood]

Super Puzzle Bobble [Olivier Galibert, David Haywood]

Soutenryu [Olivier Galibert, David Haywood]

Shanghai Shoryu Sairin [Olivier Galibert, David Haywood]

Psyvariar -Medium Unit- [Olivier Galibert, David Haywood]

Psyvariar -Revision- [Olivier Galibert, David Haywood]

Zoku Otenamihaiken [Olivier Galibert, David Haywood]

Usagi [Olivier Galibert, David Haywood, Angelo Salese]

Mahjong Oh [Olivier Galibert, David Haywood, Angelo Salese]

XII Stag [Olivier Galibert, David Haywood]

Jumping Break [Pierpaolo Prazzoli]

Champion Super III [Mirko Buffoni, David Haywood, Angelo Salese]

Champion Super 2 [Mirko Buffoni, David Haywood]

New clones added


Millennium 4000 (version 1.5) [Mirko Buffoni]

American Poker II (bootleg, v4) [Mirko Buffoni]

New games marked as GAME_NOT_WORKING


Go By RC [Olivier Galibert, David Haywood]

Space Invaders Anniversary [Olivier Galibert, David Haywood]

Night Raid [Olivier Galibert, David Haywood]

Tokyo Cop (Italy) [David Haywood]

California Chase [Angelo Salese]

Street Games II [Guru, Angelo Salese]

Street Games [Smitdogg, Angelo Salese]

Bonanza [Smitdogg, Angelo Salese]

Thunderbirds [AGEMAME]
site:MAME | Source Updates

558 Posts
Wating for the progress in Taito G-NET, The Guru has already dumped a lot of carts.

5,355 Posts
*Run and test CHD files for my newer mame to make sure everything is in order. Thanks for the news! :D

5,355 Posts

if this bugs you or you
want to be "clean", you can update your CHDs, using this command
I need to clean and update my CHD.. I cannot find CHDMAN updater.. Anyone have it ? Thanks.

558 Posts
This is the latest chdman (0.130u1).

5,355 Posts
Thanks.. Everything is clean and works fine. Thank you very much, shogun_nihon for chdman!

558 Posts

5,355 Posts
Hey.. I notice something:

Gauntleg Legends 1.6 version frozen in Level 2. I am using MameUI64.

Can you test it ? Is it a bug ?

558 Posts
Hey.. I notice something:

Gauntleg Legends 1.6 version frozen in Level 2. I am using MameUI64.

Can you test it ? Is it a bug ?
Sorry but I don´t have that chd so I can´t test it.

5,355 Posts
That's alright.

Mametester forum quotes:


A Developer has it assigned to them to try to fix. It's still an open bug in the database, so it does not need to be re-reported.

558 Posts
1 - 12 of 12 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.