Site @ MAME | Multiple Arcade Machine Emulator0.134
MAMETesters Bugs Fixed
- 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets
(and others)...: All games that need NVRAM initialized aren't
working anymore. (Roberto Fresca)
- 03434: [Sound] dingo: Sound is messed up (couriersud)
- 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
- 03430: [Crash/Freeze] Drivers having empty INPUT definitions:
Access Violation (Curt Coder)
Partial fix to CIA timer: avoid timer's desync in read count
Fixed access violation in MESS skeleton drivers with empty
INPUT_PORT sections. [Curt Coder]
[Z8] Fixed disassembler argument order. [Curt Coder]
MAMEUI uses input_seq_from_tokens() outside the context of a running
emulation, so this code will crash if machine == NULL and the
keycode was not a built in keycode. Changed this so that it will
gracefully fail if machine == NULL. [Nathan Woods]
Naomi/AW: Enforce read-only status of PowerVR ID registers.
Added debug_global_input_code_pressed() for use in debugging.
Remove remaining references to machine->cpu© Nettomo. Removed cpu© Nettomo array.
Replaced with machine->firstcpu which is a fast access to the head
of the list of CPUs. [Aaron Giles]
Minor cleanup of machine/generic.c. Changed watchdog_read handlers to
return the address space's unmapped value rather than 0xff.
Fixed CIA PRA, PRB, DDRA, DDRB ports. [robiza]
Added discrete sound to the Noraut Poker games.
[Derrick Renaud, Roberto Fresca]
Funworld.c changes: [Roberto Fresca]
* Discovered and documented new features in Jolly Card (Evona
* Removed the commented hack for joly980 driver init since is not
* Fixed a bug introduced with the massive input change, that didn't
allow initialize all sets that need the normal procedure to do it.
* Updated technical notes.
PIC16C5x CPU - Fixed the T0CKI count input being controlled by the
wrong edge sensing. [Quench]
SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on
latest ZSNES [ZSNES Team, Fabio Priuli]
G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode.
Segas24 rom games don't have NVRAM; fixed nvram_save writing 0KB
68681/2681 duart: When a channel is in loopback mode, do not actually
transmit bytes sent to that duart channel over the TX pin.
Hooked up F6 again as a global cheat enable/disable. [Pugsy]
i386 fixes: [Gabriele Gorla]
- Add missing arpl instruction
- Fixed BCD carry
- Fixed disassembly of group D8 when modrm > 0xc0
- Add fucompp instruction to disassembler
Added "increase or equal" and "decrease or equal" options to the new
cheat commands. [Sandro Ronco]
Added helper function core_i64_hex_format. Replaced several printf
cases in the debugger with this function to avoid runtime differences
on older Windows systems. Also fixed up some error logging messages
to output the correct number of characters for addresses and data,
using the new function. [Aaron Giles]
Added missing static and const qualifiers, and fixed up some header
files. [Atari Ace]
New games added or promoted from NOT_WORKING status
Povar / Sobrat' Buran / Agroprom [Mariusz Wojcieszek]
Czernyj Korabl [Mariusz Wojcieszek]
Brodjaga [Mariusz Wojcieszek]