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Discussion Starter · #1 ·
No matter what I set the resolution to in the config files for Pete's Linux X graphics plugin my screen is tiiiiiiiiiny (Think postage stamp and halve it).

Strangely pressing the Configure button in the emulator does nothing so I've had to config by hand managing to cobble together this:

[screen]
ResX = 800 # X resolution (def=640)
ResY = 600 # Y resolution (def=480)
Stretching = 0 # stretching to ResX/Y (0=hw/accel, 1=none,2-9: 2x modes; def=1)
FullScreen = 0 # fullscreen (0/1, def=0), still needs correct ResX/Y
UseDither = 0 # dithering (0-2, def=0)

[framerate]
ShowFPS = 0 # show fps menu on startup (0/1, def=1)
UseFrameLimit = 1 # fps limitation (0/1, def=0)
UseFrameSkip = 0 # frame skipping (0/1, def=0)
FPSDetection = 2 # rate detection (1:user val,def=2:auto)
FrameRate = 60 # user value for frame rate (1-1000)

[misc]
ScanLines = 0 # show scanlines (0/1, def=0)

[fixes]
UseFixes = 1 # use CfgFixes (0/1, def=0)
CfgFixes = 0 # fix bits (0=none,1=odd/even,2=screen width,4=no brightness,8=no coord check,16=unused,32=PC fps,64=lazy screen update,128=old skipping)

I've tried all the options for "Stretching" but the game still appears postage stamp sized inside the larger window. Amyome got any ideas?
 
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