Sorry for the mini-revival but I felt I had to reply to this

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When I tried the new 0.5P version, it seemed like the controls weren't quite as twitchy (I use a gamepad so I suffered from the lack of a deadzone setting in S2). However, because of the change (did it actually change or is it just me being weird?

) it made the game a lot easier to control. As a result, I was able to have some more fun with the game than was possible with the earlier S2 releases. That, and the acquisition of a debit card

D), led me to buy an S2 license. For those that have any interest in simulation racing games: get the game. I've been having a blast with the online play, and single player is fun to mess around with (AI-controlled F1 cars on dirt? Yay

). With the much larger selection of cars and tracks versus the demo, it's like playing a whole new game, even if you've been playing the S1/S2 demos for a while like me

. Every car is vastly different from one another and the different layouts for each track is cool. The physics are pretty nice, especially the tire physics (48 sampling points on each tire, enabling simulation of flat spots and whatnot). It's pretty cool to see the sidewalls on the tires flex around a lot when the tires are flat, as well as having the car feel like it's driving on gel.
Some criticisms I have of the game so far is that some of the cars sound odd (like the Formula V8 and FXO Turbo). They don't sound like what I would expect them to. The damage modeling is rather light as well, particularly on the Formula cars. You have to hit a wall going at a very high rate of speed to get severe amounts of damage and even then the car is still quite drivable. If you're driving the XF GTI and the front end of the car is almost to the windshield, the car should be stopped, not driving along at 180 kph

. Those aren't very serious downfalls though and they're understandable as the game is still in alpha stage.
As for the deadzone problem, I was able to fix it using the Logitech Profiler software's dead zone adjustment. I still have to tweak it a little bit but it feels rather nice at 15%. So if you have a Logitech gamepad and you're having problems controlling cars in S2 (super sensitive controls or wandering cars while not touching the controls), try messing around with the program

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Edit: Here's a funny picture of a glitch or something weird I encountered while in the Formula V8 car. I had AA set to 8xS and AF set to 16x in that picture

. That reminds me, the game is rather CPU limited with a bunch of cars onscreen. I guess all of the physics added up gets rather demanding...
