Joined
·
6 Posts
This is relevant to ePSXe but also to other emulators.
I'm dual-booting Windows 7 RC1 and Ubuntu 9.10 RC1 (though I've also tested it in Jaunty) on an Aspire One D150 netbook.
My comments here reflect testing under the latest few versions of both PCSX (incl. "df" and "r") and ePSXe (minus 1.7 for linux, which doesn't exist yet).
I get that Pete's D3D plugin under Windows will outperform the OGL plugin under Windows or Linux. That makes sense. OGL is great, but it ain't DirectX.
What I don't get is why Pete's Software GPU is so much slower in Linux playstation emulators than it is in Windows.
Even pSX (which, I believe, is software-driven, right?) flies on Windows and tops out at 50fps in Linux.
I don't think this is a question of my not configuring Linux correctly. I'm installing the latest stable Xorg drivers from the X Updates repositories. Many other graphically intensive tasks do fine.
But maybe I am doing something wrong?
I'm dual-booting Windows 7 RC1 and Ubuntu 9.10 RC1 (though I've also tested it in Jaunty) on an Aspire One D150 netbook.
My comments here reflect testing under the latest few versions of both PCSX (incl. "df" and "r") and ePSXe (minus 1.7 for linux, which doesn't exist yet).
I get that Pete's D3D plugin under Windows will outperform the OGL plugin under Windows or Linux. That makes sense. OGL is great, but it ain't DirectX.
What I don't get is why Pete's Software GPU is so much slower in Linux playstation emulators than it is in Windows.
Even pSX (which, I believe, is software-driven, right?) flies on Windows and tops out at 50fps in Linux.
I don't think this is a question of my not configuring Linux correctly. I'm installing the latest stable Xorg drivers from the X Updates repositories. Many other graphically intensive tasks do fine.
But maybe I am doing something wrong?