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PCSX2ベータテスター
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technically the system can render as many polygons as the systems memory can support. The actual number is random per screen but pushing it would make it really slow
 

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Don't answer with that you idiot, only post if you have something good to say.
lol

Its like a computer game you know, number of polys depends on a range of factors from available memory to scenes. The limmit can be infinite but that would take an infinite amount of time to render making that useless, but it can be 200 and then it can run at a playable pace.

Best bet is around 200-500 polys imo
 

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culubalo said:
lol

Its like a computer game you know, number of polys depends on a range of factors from available memory to scenes. The limmit can be infinite but that would take an infinite amount of time to render making that useless, but it can be 200 and then it can run at a playable pace.

Best bet is around 200-500 polys imo
Err, isn't it like, 50k per frame?
 
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