Don't answer with that you idiot, only post if you have something good to say.Haru said:don't know
lolDon't answer with that you idiot, only post if you have something good to say.
Err, isn't it like, 50k per frame?culubalo said:lol
Its like a computer game you know, number of polys depends on a range of factors from available memory to scenes. The limmit can be infinite but that would take an infinite amount of time to render making that useless, but it can be 200 and then it can run at a playable pace.
Best bet is around 200-500 polys imo
Ahh yeah, I never even read the original post, hehculubalo said:no I mean per model not scene.