Next Generation Emulation banner

1 - 11 of 11 Posts

·
Registered
Joined
·
130 Posts
Discussion Starter · #1 ·
Hello, it is posible to solve the black screens problem in Lunar with Lewpy's 3dfx/Glide³ GPU 1.35? I need that because with that pluggin I get the best emulation with my PC.
 

·
Eh??
Joined
·
1,737 Posts
This problem is not plugin specific, its actually a bug on EPSXE. Use PSXeven with the Lewpy plugin, it'll work!! PSXeven don't have this bug!

edit: And yeah, the Lewpy plugin is one of the best ones ever... IMO its better than Pete's!
 

·
Emunext fanboy
Joined
·
4,241 Posts
Yeah it is. Yet it has some flaws. For example there is no 2xSai . And also there some problems I used to have with some games, which now run perfectly on Pete's d3d . One of them "Samurai shodown : Warrior's Rage" . The text at the start of story mode isn't appearing right. There is also "Inuyasha" Which had some strange bugs, but I haven't tried it with Pete's plugin yet, so may be it's an ePSXe problem ;) .

But overall the Glide plugin is awesome and so fast for slow machines.
 

·
Premium Member
Joined
·
538 Posts
cloudvii said:
Yeah it is. Yet it has some flaws. For example there is no 2xSai .
Hmm, that's not exactly a "flaw", but the lack on an enhancement ;) I assume you are refering to pre-filtering of textures, rather than a full-screen scaling post-filter. With my plugin, it is very hard to do pre-filtering, because I try to stay as close to the original PSX textures as possible. This means I use paletted textures for PSX paletted textures (which it mainly uses). Pete has real difficulty supporting this, because not all Direct3D cards support paletted textures, and the state-change overhead in Direct3D is considerably more than Glide. Because of this, he generally has to convert paletted textures in to 16bit(+?) textures (a major headache and cache-thrasher when the PSX game uses palette cycling for texture animation). Because he is converting the texture to a non-paletted format, it is a fairly straight-forward step to increase the resolution of the texture and up-filter it. Such a technique is not possible on a paletted texture.
And also there some problems I used to have with some games, which now run perfectly on Pete's d3d . One of them "Samurai shodown : Warrior's Rage" . The text at the start of story mode isn't appearing right. There is also "Inuyasha" Which had some strange bugs, but I haven't tried it with Pete's plugin yet, so may be it's an ePSXe problem ;) .
I am always keen to hear of problems with games :) The snag is getting hold of the game so I can investigate the problem :( Do you have any save-states you could send over, at the beginning of, or during, the problem?
But overall the Glide plugin is awesome and so fast for slow machines.
That was always the aim: keep it as faithful as possible, and as fast as possible. Accuracy was the priority over speed, as long as it was feasible without crippling the rendering rate. All 3d-accelerated renderers have to take short-cuts, it just depends on how savage the shortcuts are :)
 

·
Premium Member
Joined
·
26,303 Posts

·
Registered
Joined
·
29 Posts
..Lewpy's glide doesnt need 2xSai.just enable bilinear filtering and pure software and it will look just as good if not better..I'm still using Lewpy's glide3x plugin in most of my (3dfx powered) machines.and just FYI,all my machines are powered by 3dfx :thumb:
 
1 - 11 of 11 Posts
Top