the character in the movie sequence are transparents. no the the CG but the those small ingame sequence. Lewpy's Glide³ Plugin Configuration Information
-----------------------------------------------
Computer Information
OS : Microsoft Windows 98 (v4.10 Build 1998)
DirectX : DirectX 8 or better installed
Processor : AMD AMD Duron(tm) Processor, 832Mhz (1 off) (00/0630)
64kb L1-I, 64kb L1-D, 1kb L2 (on-chip)
Memory : 192Mb
Core Emulator
ePSXe : C:\WINDOWS\DESKTOP\EPSXE2\EPSXE.EXE
: 07/03/2001 22:50, 148480 bytes
*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | Scph1001.bin | | 11/07/1997 05:38 |
| CDR | W9XCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpuLewGlide.dll | 1.31 | 25/02/2001 11:41 |
| SPU | spuPeteMidas.dll | 1.7 | 18/02/2001 10:20 |
*------*----------------------*---------*------------------*
Glide³
Board : Voodoo3 (tm)
Version : 3.10.00.0658
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 02/11/2000 04:32, 329728 bytes
*-----------------------------*---------------------*
| Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 1024x768 |
| Refresh Rate | 60Hz |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | FPS |
| Frame Skip | Disabled |
| FrameRate Limit | Custom |
| System Type | PAL |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled |
| BF - Adjust Sprites | Enabled |
| BF - Adjust Quads | Enabled |
| FrameBuffer Writes | Enabled |
| Off-Screen Drawing | Enabled |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| Texture Correction | Enabled |
| VSync | Enabled |
| Banshee Code | Enabled |
| MDEC Format | Texture |
| Experimental Flipping | On |
| FrontBuffer Rendering Fix | On |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*