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I'm dangerous
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533 Posts
Discussion Starter #1
Hi Lew, i don't know why your emulate mask bit make my games randomly freeze and hangs.
Silent hill for example. this isn't happen when i try the Pete's d3d plugins. also the pete's
plugins has the perfect "emulate mask bit", cuz i see there's no grapichal prob., like the
white box on the game (it is dissapear,but not clean as pete's plugins), just that thanks

if you need an picture i can send on this forum.
thanx
 

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I'm dangerous
Joined
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533 Posts
Discussion Starter #3
Plugin: Pete's D3D Driver 1.1.55
GFX card: Voodoo3 AGP
Resolution/Color:
- 1024x768 Fullscreen - [16 Bit]
Textures:
- R5G5B5A1
- Filtering: 6
- Caching: 2 - 67 textures usable
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 25
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: software
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: on [000000c0]/PC FPS Calculation
 

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I'm dangerous
Joined
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533 Posts
Discussion Starter #4
shitttttt, i can't post a picture, this server said my files are too big.
i have already tried 3 times, and already edit the picture with adobe, but still won't help.
please help me how can i post a picture ?
 

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Registered
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11,307 Posts
Use a program to physically make the image smaller (I think the size limit for a screenshot is a meg, but I could be wrong). Also use a .jpg instead of a .bmp, as the former will compress the file size substantially. There are other file types for that, but .jpg is often the smallest. Sure, it also has a lot of artifacts, but that's usually not a big deal.
 

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king Kong Never Dies!
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2,057 Posts
Originally posted by ryu_joko
shitttttt, i can't post a picture, this server said my files are too big.
i have already tried 3 times, and already edit the picture with adobe, but still won't help.
please help me how can i post a picture ?
U can try to change the file to 640x480. And as what Ryos said, set it to jpeg file.
 

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&-)---|--<
Joined
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8,586 Posts
Umm... I thought it was only 200k for uploaded pictures.. Did they increase it up to 1meg? Change the .bmp that F8 makes with epsxe into a .jpg.. That should reduce the file size to 100-200 kbytes..

Hmm.. That's weird.. You say your using lewpy's glide pluggin but posted your configuration of petes gpu pluggin..
 

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Registered
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11,307 Posts
fivefeet8: You're right, it is 200k (more specifically, 204800). I've never had my images anywhere near even 100k, so I didn't know for sure until I looked into it.
 

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I'm dangerous
Joined
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533 Posts
Discussion Starter #10
Originally posted by ryu_joko
Plugin: Pete's D3D Driver 1.1.55
GFX card: Voodoo3 AGP
Resolution/Color:
- 1024x768 Fullscreen - [16 Bit]
Textures:
- R5G5B5A1
- Filtering: 6
- Caching: 2 - 67 textures usable
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 25
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: software
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: on [000000c0]/PC FPS Calculation
with no hangs.
 

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I'm dangerous
Joined
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533 Posts
Discussion Starter #11
Lewpy's Glide³ Plugin Configuration Information v1.35

*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | SCPH1001.bin | | 11/07/1997 05:38 |
| CDR | cdrPeteAspi.dll | 1.8 | 02/12/2001 07:02 |
| GPU | gpuLewGlide.dll | 1.35 | 01/08/2001 20:05 |
| SPU | spuPeteDSound.dll | 1.12 | 02/12/2001 07:06 |
*------*----------------------*---------*------------------*
Board : Voodoo3 (tm)
Version : 3.10.00.0674
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 16/01/2001 12:38, 348160 bytes
*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Emulate MASK Bit | Yes |
| Dynamic Texture Caching | No |
| Custom FrameCap | 25Hz |
| FrameRate Limit | Auto |
| FrameCap Method | Old |
| Draw Method | MultiPass |
| Alpha Blending Mode | Advanced |
| Alpha Testing | Aggressive |
| FrameBuffer Access | Write |
| Off-Screen Drawing | Extra |
| Texture Windows | Enabled |
| Banshee Code | Disabled |
| Experimental Flipping | Off |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*


+ With Hangs.
 
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