I've recently downloaded ePSXe 1.7 and I've been trying to play Legend of Dragoon. I've noticed via EVGA precision that the fps hovers entirely between 15 (on cinematics) and 30(gameplay). I'm not new on computers, but I am on emulators. Are these normal? On the off chance that they aren't, I'll go ahead and post my OpenGL2 config for examination. However, it seems that no matter what I change here, the fps reading stays the same.
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce GTX 295/PCI/SSE2
Resolution/Color:
- 1680x1050 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 3
- Keep psx aspect ratio: on
- No render-to-texture: )ë
- Filtering: 5
- Hi-Res textures: 1
- TexWin pixel shader: on
- VRam size: 896 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 2
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000001]
I'm running this on an i7 920 at 2.66ghz, 6gb RAM, and a GTX 295 at standard clockspeed. I've experimented with just about everything I've found suggested via google, including turning off multi-gpu and switching to a lowers settings configuration. Nothing changes the frame rates. Further, I've noticed random blue outlines during gameplay. However, they don't bother me that much.
If it turns out that none of this would have any bearing on the fps reading given out by EVGA precision, then please disregard this as the ignorant tirade that it is and straighten me out. If there is anything that doesn't seem right, please let me know. Any and all help is appreciated.