Hello 
I'm having a bit of trouble with Legend of Dragoon, on ePSXe v 1.7.0.
Everything with the game is fine, except that the 2D backgrounds, such as towns, and the character portraits/words in the menu look extremely pixellated and low-quality. The 3-D graphics of the character sprites look fine, except that sometimes there is some clipping and parts of the characters bodies will pass through each other visibly.
I'm not sure if it's just my system/configuration right now, but last time I tried LoD with ePSXe 1.6.0 on my old computer, everything looked fine. I'm wondering if anyone knows how to get the 2-D graphics in Legend of Dragoon to display properly?
My system specs are:
Intel Core2 Quad @ 2.66 GHz
ATI Radeon HD 4870 with 512 MB VRam
4 GB of RAM
Windows XP Home, SP3
I'm using Pete's OpenGL 2.9.0.0 with these settings:
I'm running LoD from a .bin file.
Any help would be much appreciated!
I'm having a bit of trouble with Legend of Dragoon, on ePSXe v 1.7.0.
Everything with the game is fine, except that the 2D backgrounds, such as towns, and the character portraits/words in the menu look extremely pixellated and low-quality. The 3-D graphics of the character sprites look fine, except that sometimes there is some clipping and parts of the characters bodies will pass through each other visibly.
I'm not sure if it's just my system/configuration right now, but last time I tried LoD with ePSXe 1.6.0 on my old computer, everything looked fine. I'm wondering if anyone knows how to get the 2-D graphics in Legend of Dragoon to display properly?
My system specs are:
Intel Core2 Quad @ 2.66 GHz
ATI Radeon HD 4870 with 512 MB VRam
4 GB of RAM
Windows XP Home, SP3
I'm using Pete's OpenGL 2.9.0.0 with these settings:

I'm running LoD from a .bin file.
Any help would be much appreciated!