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Discussion Starter · #1 ·
Okay, sorry if this has already been mentioned. I did a search and couldn't find it.

Anyway, missing polygon issues, perhaps, or missing textures. Everything seems very transparent, and I'd imagine both could be the cause. More specifically, the ground textures look blue, meshes seem to be missing parts, and stuff that should have textures is... blue, too. It's a light blue, BTW. More of a grey, really.

Now for the funmazing Pete's OGL2 setup listing!

640x480 in both full and windowed.
32Bit color depth (I like colors. They're so... arousing).
Internal X/Internal Y both set to 1.
Nothing else int he top box is checked.
No filtering on textures. No Hi-Res Textures. VRAM is on autodetect. The other thinger is unchecked.
FPS capped at 60.
0, 2, and 1 for the next box.
Nothing in the next box.
Old texture filtering is on in special fixes.

Also, may you ALL have a *very* happy new years.
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