Hello to all, this is my first post and im sorry if some of my questions are nooby questions. Im using PCSX2 0.8. I was wondering if you can help me with this, when I use different versions of gsdx9, or gsmax and etc. instead of GSsoft plugin 0.9 which is the default gs plugin and put it on the plugins folder directory of the PCSX2, then i went to configure it, I noticed that the emu doesn't recognize the plugin I just add. What could have cause this? Maybe it has something to do with my directx. Is it required to have the latest version of it? like directx9c?...
I know that the gsdx9 doesnt support video cards below GeForce6 which makes the color messed up , I only have GeForce4 mx440 and im having problems with the colors. I want to ask if theres a way or if future updates will be able to fix this. Im saying this because I cannot afford those latest and expensive video cards, im just hoping if it is possible to fix this or in the future.
Im hoping for kind and immediate response, any help would be greatly appreciated. And I wanna say THANK YOU!!! to all the developers of PCSX2, thanks for your hard work and dedication to create such an emu to emulate Sony's beast. Keep up the good work guyz, eventhough the emu isn't 100% fully playable but it's progressing. More power and good luck. :thumb:
I know that the gsdx9 doesnt support video cards below GeForce6 which makes the color messed up , I only have GeForce4 mx440 and im having problems with the colors. I want to ask if theres a way or if future updates will be able to fix this. Im saying this because I cannot afford those latest and expensive video cards, im just hoping if it is possible to fix this or in the future.
Im hoping for kind and immediate response, any help would be greatly appreciated. And I wanna say THANK YOU!!! to all the developers of PCSX2, thanks for your hard work and dedication to create such an emu to emulate Sony's beast. Keep up the good work guyz, eventhough the emu isn't 100% fully playable but it's progressing. More power and good luck. :thumb: