Next Generation Emulation banner

1 - 20 of 31 Posts

·
Registered
Joined
·
1,327 Posts
Discussion Starter #1
Eidolon's Inn : Kega

---------------------------------------------------------------------------
Kega Fusion v3.6 (C) Steve Snake 2008
---------------------------------------------------------------------------

Whats New ?
-----------

Well it's been a long time. Lots of really bad things have happened, often
working on Kega felt like the last thing I wanted to be doing.

Still. Work on it I did. Lots of changes and additions over the last two
years, most of which I've forgotten about again, but here's the stuff I
can remember:

* Fixed Sound/Timing Issue with Fahrenheit SCD/32X.

* Fixed a typo which corrupted a register in the YM2612 SSG/EG section.

* Removed a few pieces of test code that were not supposed to be left in,
and affected timing of various things under certain conditions.

* LOTS of behind-the-scenes fixes and improvements, which I've totally
forgotten, but you will notice them and remind me at some point ;-)

* Rewrote controller code, should fix problems with some USB controllers.

* Rewrote Menacer emulation which made it easier to add Konami Justifier
emulation. Just the first Justifier is emulated for now. You'll
definitely want to calibrate it in games that use it.

* Added SegaCD SaveStates that actually, you know, work.

* Added support for more games that use custom SRAM, and fixed some that
were already emulated, but got broken at some point.

* Added support for all unlicensed Genesis games that I know of.

* Added support for the Sega Virtua Processor (SVP). Thanks to the reverse
engineering work by the amazing Tasco Deluxe, and the proof of concept
emulator by Notaz, I was able to write and debug my ASM core for this in
just two days.

* Removed some filtering in YM2612 SuperHQ mode (you won't actually notice)
and instead added a "Filter" option to the sound menu. This filter is
very close to that in a real Model 1 Genesis/MegaDrive. Most people will
want to leave this off (me included) but I know some people wanted it.

* Removed 11025Hz option. It was causing me problems, doesn't work well on
most newish hardware, and sucked anyway.

* Added preliminary Sega Pico support. There's a lot more I plan to do with
this. For now, just load as a Genesis ROM. Mouse is required for Pico,
along with the following controls: START switches between StoryWare and
trackpad, B is the pico red button, A and C turn pages, and U/D/L/R are,
well, U/D/L/R.

* Added ability to create 128K SegaCD RAM carts to keep SpinelSun happy ;-)

* Added two controller sharing options for Netplay. Everybody can now share
controller one, or all controllers. The latter isn't very useful, but why
not.

* Added "Nearest Multiple" option to the Video Menu. The various Aspect
modes do what they have always done when this option is enabled, but now
when it is disabled, they will allow non-multiple stretching while still
keeping the aspect ratio correct.

* Added "Use NTSC Aspect" option to the Video Menu. This used to be done
automatically under certain conditions, now you have full control.

* Added Pause Emulation feature.

* Added Frame Advance feature.

* Added No Frame Skipping feature. You should pretty much ignore this and
let Kega do what is best. But it does also trigger a special case mode
when you have VSync enabled, and you hit Fast Forward. Normally, VSync
is ignored during Fast Forward, or else Fast Forward wouldn't actually
do very much. With No Frame Skipping enabled, it will still do VSyncs.
This might be useful to you if your video mode is running at some odd
refresh rate. Note that the sound could well sound awful if you do this.

* Added AVI Logging using custom Kega Game Video 1 lossless codec. This is
needed because logging RAW video causes poor performance even on highend
machines, and using any of the available codecs either doesn't compress
well enough to fix that, or does compress well enough, but can't keep up
with 60fps, so you get poor performance either way. The codec is able to
use hints from the emulator to aid in compression, allowing pretty good
compression while taking very little CPU time. The codec to allow you
to play back and convert the files is included in the archive, and can
be installed via right clicking on the INI file and telling the OS to
continue with the install. Tested on XP and Vista64, should work fine
on 9x and Vista32.

Note that these AVI files are not really meant to be shared as they are,
it's just a way for you to log video without horrible laggy gameplay.
Convert them to Xvid or something using the excellent VirtualDub program
(Google it.) I'll open up this codec sometime later incase it's useful
for other purposes/programs.

* Disabled BIOS use where possible during Netplay games, to prevent out
of sync errors when people had different combinations of BIOS/NO BIOS/
Different BIOS.

* Netplay Games should now automatically change your country code to that
of the host.

* Added Fast 32X Timing option. This is mainly for development. If you
don't know what this is for, leave it disabled.

* Added CartBoot option, which is enabled via INI file only. Again, if
you don't know what this is for, leave it disabled.

* Kega Fusion now runs beautifully under Vista.
 

·
Menthol Flavored
Joined
·
3,925 Posts
OMFG!!! ARE YOU SERIOUS?! :D

You don't know how much I have been anticipating a new release of this excellent emulator! Thanks so much for the news! I'm happy to know that it's still alive and Snake found some time to give us a little update.

Long, nice changelog. :)
 

·
Banned
Joined
·
23,263 Posts
How do you get in contact with Steve? want to request that he moves detection of filters from exedir to exedir/plugins/
 

·
Menthol Flavored
Joined
·
3,925 Posts
It's already like that. This is taken from the readme.

Render Plugins are available seperately and should be placed either
in the same folder as the Fusion.exe, or in their own folder named Plugins.
You have a better than average chance at getting a hold of him on his forum which can be found on the official Kega page.

Try it with a capitalized P. Not sure if it will make a difference though.

EDIT: Updated info with info from the readme.
 

·
Banned
Joined
·
23,263 Posts
oh btw SEGA CD SAVESTATES FTW!

It's already like that. This is taken from the readme



You have a better than average chance at getting a hold of him on his forum which can be found on the official Kega page.

EDIT: Updated info with info from the readme.
Great!! :)
 

·
Menthol Flavored
Joined
·
3,925 Posts
I slightly edited my last post with some more stuff in case you didn't spot it yet.

BTW: The noise screen is gone. :( That screen is what gave it that nostalgic, old school feel. Meh, no biggie though. There are a lot of great changes that were made. :)
 

·
Banned
Joined
·
23,263 Posts
Have a 7z file of filter plugins.
 

·
Banned
Joined
·
23,263 Posts
I slightly edited my last post with some more stuff in case you didn't spot it yet.

BTW: The noise screen is gone. :( That screen is what gave it that nostalgic, old school feel. Meh, no biggie though. There are a lot of great changes that were made. :)
Code:
[SIZE=1];---------------------------------
; General Settings
;---------------------------------

WAVFilesPath=D:\Cartridge\SEGA\*.wav
VGMFilesPath=D:\Cartridge\SEGA\*.vgm
AVIFilesPath=D:\Cartridge\SEGA\*.avi
ScreenshotPath=D:\Cartridge\SEGA\screenshots
ScreenshotType=0
CurrentCountry=0
CountryAutoDetect=1
CountryOrder=0
CurrentWaveFormat=2
SoundOverdrive=1
SoundSuperHQ=1
SoundDisabled=0
SoundFilter=0
CurrentRenderMode=1
FullScreen=0
DWindowXPos=40,1,0,0
DWindowYPos=109,0,0,0
DWindowSize=208,2,192,3
DResolution=26,4,144,6
DRenderMode=3
DFixedAspect=0
DFixedZoom=0
DFiltered=1
DNTSCAspect=1
DNearestMultiple=0
DScanlines=4
VSyncEnabled=1
Player1Keys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player1bKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player1cKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player1dKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player2Keys=72,80,75,77,44,45,46,28,30,31,32,54,0,0,0,0
Player2bKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player2cKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player2dKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player1Buttons=50,51,48,49,2,0,5,6,3,1,4,7,8,9,10,11
Player1bButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player1cButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player1dButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player2Buttons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player2bButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player2cButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player2dButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Joystick1Type=2
Joystick1bType=1
Joystick1cType=1
Joystick1dType=1
Joystick2Type=2
Joystick2bType=1
Joystick2cType=1
Joystick2dType=1
Joystick1Using=255
Joystick1bUsing=0
Joystick1cUsing=0
Joystick1dUsing=0
Joystick2Using=0
Joystick2bUsing=0
Joystick2cUsing=0
Joystick2dUsing=0
MultiTapType=0
InvertMouse=0
LightgunCursor=1
FPSEnabled=1
CurrentRenderPlugin=4
AllowSleeping=1
AlternateTiming=0
DisableShortcuts=0
ThreadPriority=0[/SIZE]
[U][B]StaticDisabled=0[/B][/U]
[SIZE=1]Brighten=1
CartBootEnabled=0
VGM_Version=16,1
[/SIZE]
 

·
Menthol Flavored
Joined
·
3,925 Posts
Code:
[SIZE=1];---------------------------------
; General Settings
;---------------------------------

WAVFilesPath=D:\Cartridge\SEGA\*.wav
VGMFilesPath=D:\Cartridge\SEGA\*.vgm
AVIFilesPath=D:\Cartridge\SEGA\*.avi
ScreenshotPath=D:\Cartridge\SEGA\screenshots
ScreenshotType=0
CurrentCountry=0
CountryAutoDetect=1
CountryOrder=0
CurrentWaveFormat=2
SoundOverdrive=1
SoundSuperHQ=1
SoundDisabled=0
SoundFilter=0
CurrentRenderMode=1
FullScreen=0
DWindowXPos=40,1,0,0
DWindowYPos=109,0,0,0
DWindowSize=208,2,192,3
DResolution=26,4,144,6
DRenderMode=3
DFixedAspect=0
DFixedZoom=0
DFiltered=1
DNTSCAspect=1
DNearestMultiple=0
DScanlines=4
VSyncEnabled=1
Player1Keys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player1bKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player1cKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player1dKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player2Keys=72,80,75,77,44,45,46,28,30,31,32,54,0,0,0,0
Player2bKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player2cKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player2dKeys=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Player1Buttons=50,51,48,49,2,0,5,6,3,1,4,7,8,9,10,11
Player1bButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player1cButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player1dButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player2Buttons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player2bButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player2cButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Player2dButtons=0,1,2,3,4,5,6,7,4,5,6,7,8,9,10,11
Joystick1Type=2
Joystick1bType=1
Joystick1cType=1
Joystick1dType=1
Joystick2Type=2
Joystick2bType=1
Joystick2cType=1
Joystick2dType=1
Joystick1Using=255
Joystick1bUsing=0
Joystick1cUsing=0
Joystick1dUsing=0
Joystick2Using=0
Joystick2bUsing=0
Joystick2cUsing=0
Joystick2dUsing=0
MultiTapType=0
InvertMouse=0
LightgunCursor=1
FPSEnabled=1
CurrentRenderPlugin=4
AllowSleeping=1
AlternateTiming=0
DisableShortcuts=0
ThreadPriority=0[/SIZE]
[U][B]StaticDisabled=0[/B][/U]
[SIZE=1]Brighten=1
CartBootEnabled=0
VGM_Version=16,1
[/SIZE]
Ahh. Thanks Squall. :) I forgot that there were some hidden options in the ini.

BTW: Thanks for the reuploaded pack. I knew that I had the pack on one of my memory cards somewhere, but you spared me the hassle of having to look for them.
 

·
Banned
Joined
·
23,263 Posts
its ok, Tcos already hooked me up with the info i needed about the filters.
 

·
Engrish is the great!
Joined
·
349 Posts
Wow, I thought the Kega Fusion project was dead. Seeing it be updated is great news!!! :D

Thanks for the update. :)
 

·
Registered
Joined
·
668 Posts
OMFG!!! ARE YOU SERIOUS?! :D

You don't know how much I have been anticipating a new release of this excellent emulator! Thanks so much for the news! I'm happy to know that it's still alive and Snake found some time to give us a little update.

Long, nice changelog. :)
THE HELL IS THAT AVATAR!!! INCREDIBLE COOL!!! Btw... great emu :)
 

·
Registered
Joined
·
147 Posts
thank you, Snake. You sure deserve a Gold medal for being kind enough to update even if it take long.

Now let wait for latest official pcsx2 or pj64 emu.
 
1 - 20 of 31 Posts
Top