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Forgot this place existed
Joined
·
100 Posts
Beta date: April 14 2005
video: GSdx9 0.5 - Direct3D - Fixed pipeline
Sound: P.E.Op.S. SPU2 DSound Driver 1.2
Input: SSSPSX Pad Plugin 1.3
CD/DVD: Linuzappz ISO CDVD Driver 0.5
Dev9: DEV9null Driver 0.2
USB: USBnull Driver 0.3
FireWire: FireWireNull Driver 0.4
BIOS: USA v02.00(14/06/2004) Console
CPU mode: Recompiler

Shows the loading screen, mem card screen and logo with music and sound then hangs.

Status:
Intro
 

·
It's a Spinning Smile!
Joined
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5,309 Posts
Beta Date: 02 07 2005 [linuz GT3 beta 1]
Conditions Tested Under:

GSdx9 (SSE2) 0.9 - win,D3D,PS2.0,LTF [02 07 2005]
PADwinKeyb Driver 0.9 [14 05 2005]
P.E.Op.S CDVD Driver 1.2 - IOCTL,D:\,Thread,1|0,0,0|1,0|0 [14 05 2005]
USBnull Driver 0.4 [14 05 2005]
P.E.Op.S. SPU2 DSound Driver 1.2 - 1,3,0,0|0,0|0,0,0,0 [25 12 2004]
DEV9null Driver 0.3 [14 05 2005]
FWnull Driver 0.4 [16 05 2005]
Europe v01.90(23/06/2003) Console
eeREC | rCache 0 | Console 1 | Patches 1

Same as knuckles for results, however I have been playing with patches. This game always stops on DVDread: 600800. Yet if I skip scempegisend the game stops on DVDread: 600400. (note in both instances you hear a 'squeek' on that DVDread.

FA7E3081.pnach
Code:
gametitle=Katamari Damacy [SLUS 21008] (U)
comment=Test Patch by CKemu
//scempegisend
patch=0,EE,0018e9e8,word,24020001
Status
Intro
 

·
B( o Y o )BS!
Joined
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895 Posts
this game seems to ask for an spu2 interrupt (sets irqa, enables irq and plays a voice that will signal that interrupt in a few moments) but I'm not sure if pcsx2 handles spu2 interrupts correctly... either pcsx2 ignores the spu2 interrupt, or the game has another problem making it loop.

EDIT: btw I'm leaving tomorrow and I won't come back until friday if anyone cares :p
 
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