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Issue with Spyro 3

1110 Views 6 Replies 2 Participants Last post by  Degenx2
Hi, I know this issue has been posted before (last year), but although the solutions in that topic worked for other people, nothing worked for me =\

Basically every time I enter a level (except the first one), the game crashes with an opcode error. I know opcode errors are addressed in the FAQ but I've tried everything there. This is what I've tried:

1) Reburning the ISO with a different filetype
2) Reburning with CloneCD and reading subchannel data.
3) Using the original disc
4) Using the Peops plugin and creating a subchannel file and selecting it in the plugin
5) Using a different GPU plugin (Not only did this not work, the peops plugin is the only one I've found that displays the game right)
6) Using a different CDR plugin
7) Using pSX emulator instead (Somebody said in the other topic that this worked for them, didn't work for me =\)

Is there anything else I can try? My PSX died years ago and I've really had an itch to play this game.

EDIT: I forgot to mention, this happens with Crash Team Racing and Spyro 2 as well. I'm currently trying burning the ISO slower but I think that only works when burning a physical CD.
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Ah ok (Stupid Dell), in that case do you have an alternate link to the ppf patch for this game? The ngemu one is a broken link. I've searched google and found nothing.

I'm assuming CTR and Spyro 2 also use LibCrypt?

EDIT: *sigh* I applied the ppf patch to the game but It is still doing the same thing, except now it crashes right near the start too. This is starting to get annoying =\
Any other ideas for what I could try? The PPF patches don't seem to work. They load up fine but as soon as it gets to the insomniac logo it crashes (Without an opcode error). Am I supposed to burn the file on to a disk after applying the patch or does it not matter?

I also tried playing through without using any save states incase the save states were messing the game up, but it made no difference.
Yes I used those patches, PAL UK from (The NGemu ppf bit gives 404 errors)

Does it matter that the game is an Australian PAL game? It should be the same correct?
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