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Discussion Starter · #1 ·
Thanks for taking the time to answer my question.

I have v1.6.0. I made an .iso of FF Tactics and of Ogre Battle. Both discs work as do copies of the discs but the iso's themselves do not. The iso's run in ePSXe causing my computer to use 100% of processing capacity and stall out. All I get is a black screen. I'm not sure if I have some settings wrong or? Also, in the past my Ogre Battle iso worked and I just can't figure out what I did to make it work.

KC/Quo
 

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Wich program did you use use to make the isos? CloneCD and Alcohol120% give the best results using the ccd format with the game or playstation profile. If still doesn't work, try loading the isos with mooby's cd plugin, or through a vritual cd drive, as an actual cd.
 

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I'm not trying to say anything. I had just been under the impression it was all right to own an iso if one owned the game, but apparently that wasn't right. The distinction, then, is that you have to make the iso from the game yourself to legally play it?
 

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I had hoped for a brief explanation of the "spirit" of the law, rather than the letter of it, verbatim, in all its bulk and glory, but thank you. If someone has already paid for the game, and the person who took the effort to convert the game doesn't mind others taking advantage of their conversion effort, how is anyone, Square/Enix or the converter, adversely affected?
 

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The basic idea is that the ISO you download from the net isn't a copy of your game. It's a copy of someone elses.
 

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But if I were to find that person, and we were to trade our physical games, at that point it would become legal for me to possess the ISO?
 

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I suppose so.
 

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onequestion, my question is, if you own the game, why would you d/l it? It's much easier (and faster) to rip it from your disc. Anyway, as Kane said, you are entitled to have a backup copy of your disc, the one you own. Even to the point that if you the sell it, you'll lose the right to keep the backup copy.
 

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Discussion Starter · #14 ·
thanks for the help :)

Thanks for your help and suggestions

I am still having a little trouble with the .iso file format. I cannot get ePSXe to recognize my Alcohol 120 drive that I mounted the .iso to but that does not matter because an .img file works perfectly. They load and run great. I should have though and tried it before I posted but... Anyway, if you have any suggestions I will follow your posts. Thanks again.

KC/Quo
 

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Sometimes with ISO's on my machine I have to set "subchannel caching" to OFF to get it to load properly. Can't remember if Tactics was one of those games.
 

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sorry guys, but i'm a law student and i feel obliged to comment here. maybe this'll get me banned from the forum as i've already been reprimanded for my question about an iso i downloaded, as that apparently falls under the "asking for warez" rule on the forum rules? the rule is none of my business; it's up to you what you want discussed on your forum. but in this thread, you guys are spreading false information and bad law as a justification for that rule, and that's why i have to say something.

i'm not sure why onequestion was directed to a website detailing the intellectual property office of the government of singapore. i didn't see anything about him being from singapore on the forum. maybe i missed it? anyway, sg's intellectual property laws, like most of their other laws, are a little draconian (it's illegal to spit on the sidewalk in singapore). and even if onequestion is from singapore, it's unclear whether their laws apply in this matter.

downloading games for which you already own the rights is at worse a legal grey area in the united states.

in my case, i purchased ff7 for the PC and found that it didn't support my video card and that it lacked mouse support. it sounds like crap and won't go any higher than 640x480/16. thusly owning the consumer rights to the work that is ff7, i downloaded the psx iso of it along with espxe to enjoy my game at a higher resolution and with better sound quality. while the laws of the united states don't specifically allow for what i did, they don't specifically prohibit it, either. and it's consistent with the fair use doctrine from landmark rulings such as Sony Corp. of Am. v. Universal City Studios, in which universal (rather ironically) sued sony to keep the betamax vcr off the market.

someone said "it's not a copy of your game, it's a copy of someone else's." this is just wrong, whichever side of the IP debate you're on. look at what valve software is doing with the steam system and you'll see why this is nonsense. when you buy computer-related IP, you're not buying the physical disk, or the code on the disk. you're buying a licensce to use the information in certain limited ways. making one backup copy of it for your personal use is ALWAYS included in this licensce. no statue or court in the US has ever once suggested otherwise.

if you cleaned up your approach a bit and removed the blatant factual errors, you guys could make a compelling legal argument against what i just said in court, and you might win. you might not. but if you're that far on the side of the intellectual propertyrighters, one wonders why you're in the emulation business at all?

nothing personal, but i had to set the record straight.
 

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The reason we are somewhat draconian about this is simple: we don't want Sony or the big N coming down on us and saying "oi, you, shut down or we'll sue you".
Thus we make it as clear as possible that we don't support illegal activities: You are meant to rip your own DC games, make your own N64 roms, rip your own BIOS images. Truth be told if people are pirates, it doesn't concern us: we just don't want to know about it or we have to *****slap you, it's quite simple.
 

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scourgeme, like you said, it's a grey area. and Ngemu just doesnt want to take that chance. emulation has a bad rep already. im not even going to voice my opinion about it because it's worthless. Emuforums is trying to create a good name for emulation (at least i think we are :p ) and i think staying out of the grey are is a good way to start.
 

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scourgeme said:
sorry guys, but i'm a law student and i feel obliged to comment here. maybe this'll get me banned from the forum as i've already been reprimanded for my question about an iso i downloaded, as that apparently falls under the "asking for warez" rule on the forum rules? the rule is none of my business; it's up to you what you want discussed on your forum. but in this thread, you guys are spreading false information and bad law as a justification for that rule, and that's why i have to say something.
Anyway, and to show you that we just follow our own rules, the one that you missed:
rules said:
If you post in a forum for support and you are found to be in possession of illegal content, your thread will be immediately closed.
scourgeme said:
downloading games for which you already own the rights is at worse a legal grey area in the united states.
While d/l might be in a grey area, what sure is forbidden is to share your game. Giving support for people found to be in possesion of d/l material can be seen as encouraging people to d/l it. And that's promoting the activity of sharing games, wich we of course don't want to.

scourgeme said:
in my case, i purchased ff7 for the PC and found that it didn't support my video card and that it lacked mouse support. it sounds like crap and won't go any higher than 640x480/16. thusly owning the consumer rights to the work that is ff7, i downloaded the psx iso of it along with espxe to enjoy my game at a higher resolution and with better sound quality. while the laws of the united states don't specifically allow for what i did, they don't specifically prohibit it, either. and it's consistent with the fair use doctrine from landmark rulings such as Sony Corp. of Am. v. Universal City Studios, in which universal (rather ironically) sued sony to keep the betamax vcr off the market.
And i could argue that you bought the right to play the pc version of the game, wich is not exactly the same as the psx one. If i buy a DVD movie, and then a director's cut version is released, am i allowed to get it for free? I don't think so.

scourgeme said:
someone said "it's not a copy of your game, it's a copy of someone else's." this is just wrong, whichever side of the IP debate you're on. look at what valve software is doing with the steam system and you'll see why this is nonsense. when you buy computer-related IP, you're not buying the physical disk, or the code on the disk. you're buying a licensce to use the information in certain limited ways. making one backup copy of it for your personal use is ALWAYS included in this licensce. no statue or court in the US has ever once suggested otherwise.
Yes, to use the information contained on your disk. And as i said, even if d/l is still a grey area, putting your iso available for download is not - you simply can't, no one licensed you the right to redistribute it. Look around the boards. We encourage people to do their own backups from their original discs. Downloading an ISO is harder and needs more time than doing your backup, so why would anyone want to d/l a game if he already has it?

scourgeme said:
if you cleaned up your approach a bit and removed the blatant factual errors, you guys could make a compelling legal argument against what i just said in court, and you might win. you might not. but if you're that far on the side of the intellectual propertyrighters, one wonders why you're in the emulation business at all?

nothing personal, but i had to set the record straight.
We are in the emulation business because we love videogames, and we love consoles. Piracy harms the videogame business, so it's no wonder we want to stay on this side of the line.

I own both NES (famicom), Mega Drive (Genesis), SNES (Super Famicom), N64 and psx systems, and i still love many of their games, but i don't want them to be sitting around next to me in order to play them. Emulation gives the perfect solution, and that's why i'm interested on it. You see, emulation can be perfectly legal. Ok, as Kane said, i can't care less about people d/l games and such, but we don't want that be a disctinctive feature of ngemu. We will remain legal, and the rules will keep the same spirit even if they are rewritten anytime, so there's no point on discussing it.
 
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