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Is this bugs ? (3dfx plugins)

1470 Views 13 Replies 10 Participants Last post by  Demigod
This shot i made with lewpy 1.35,
how can i show the number of frequency ?
thanks

Lewpy's Glide³ Plugin Configuration Information v1.35
-----------------------------------------------------
Glide³
Board : Voodoo3 (tm)
Version : 3.10.00.0674
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 16/01/2001 12:38, 348160 bytes

*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Resolution | 1024x768 |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled w/o Sprites |
| Alpha Testing | Normal |
| FrameBuffer Access | Write |
| Off-Screen Drawing | Basic |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | Off |
| Experimental Screen Sizing | On |
| FrontBuffer Rendering Fix | On |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Short |
*-----------------------------*---------------------*
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1 - 14 of 14 Posts
I don't know what you're trying to play, but try increasing Offscreen Drawing to "Extra" or higher. Also try setting Framebuffer Access to Read/Write, it will show more effects from the game(if your game has those effects).
... and switch off FrontBuffer Rendering Fix.
Originally posted by Zephon
I don't know what you're trying to play...
Metal Gear Solid! ;)
Not contructive to this thread but ...

3dfx RULEZ
w/c is faster a tnt2 ultra or voodoo 3??
Originally posted by FireGL
w/c is faster a tnt2 ultra or voodoo 3??
v3 3k
Originally posted by EeeK
Not contructive to this thread but ...

3dfx RULEZ
Err yeah. They're also out of business. Nice cards, but they ran into some problems...

Amberion
Hey ryu_joko, you can see the codec frequency by changing Polygon Mode to Wireframe. There seems to be a bug in Lewpy's plugin. The codec frequency is located in the lower left corner at least on my voodoo1. You could also make one of the plugins four settings wireframe and use it only when modifying codec frequencies.



It's quite obvious what's the problem in MGS codec screen, the frequency (and meter when speaking) are misaligned and thus not visible when using texturing. The volume meter is aligned properly to the frequency.

PS. Lewpy i emailed you to [email protected] but it seems to be dead:
"Hi. This is the qmail-send program at epsxe.epsxe.com.
I'm afraid I wasn't able to deliver your message to the following addresses.
This is a permanent error; I've given up. Sorry it didn't work out.
This address no longer accepts mail."
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Originally posted by Amberion


Err yeah. They're also out of business. Nice cards, but they ran into some problems...

Amberion
poor 3dfx:(
Originally posted by euphoria
PS. Lewpy i emailed you to [email protected] but it seems to be dead:
"Hi. This is the qmail-send program at epsxe.epsxe.com.
I'm afraid I wasn't able to deliver your message to the following addresses.
This is a permanent error; I've given up. Sorry it didn't work out.
This address no longer accepts mail."
I've spoken to Bobbi, and the email has been set up again. Try sending the message again, and I should get it.
Ok, sorry Lewpy for not seeing this earlier but the Mask Bit needs to be enabled. Then the codec frequency is visible and also the framebuffer effects are visible when Offscreen Drawing is Full.
I still don't know why the frequency screen is drawn twice.

To make things look good:
use MultiPass
Read/Write (don't know if this matters...)
Ofscreen drw: Full
Mask Bit enabled
ePSXe v1.40 internal SPU
Originally posted by euphoria
I still don't know why the frequency screen is drawn twice.
It draws it twice because the first pass just draws the entire screen with no highlights, the second pass adds the highlights (the actually "lit" parts of the LCD-style display).
It's just the way the developers decided to do it, and they probably used the maskbit so they could just use a simple quad to do the highlighting, by masking off the area that needs highlighted .... :)
Oh the fun of PSX emulation!
Originally posted by FireGL
w/c is faster a tnt2 ultra or voodoo 3??
I remember there were numerous benchmarks comparing the two cards and it was ultimately determined by almost every hardware site and magazine that the TNT2 Ultra was faster than the Voodoo 3 3500. According to one magazine (MaximumPC), in all but the half-life timedemo the fastest TNT2 (Hercules TNT2 Ultra) was able to beat the fastest Voodoo 3. The TNT2 was the card that stole the performance crown from 3dfx, and the GeForce256 (released 6 months later) confirmed Nvidia's dominance. The tests were done using Direct3D and OpenGL, since the TNT2 cannot do Glide. In Glide games the Voodoo 3 did very well, but it was a dying API.
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