i was reading Jabo's blog it sounds like he's out of the project, and there hasnt been much word from Zilmar in a long long time, does this mean PJ64 is dead? and if it is, how come theres Pj64 1.7 builds floating around on different sites? i thought 1.6 was the last version
u3L05 vh9jV, your build is ummm. a little unstable...geometry issues, donkey kong walks backwards then endless loops between almost starting and back (no matter which video plugin)...granted it is probably bugs in the source and not your build per-say
and whoa, this thing is hard to build with VS 2017..wants the 141_xp toolset...run it via cmd prompt to set the non xp tollset and it errors eventually 9 errors..
Code:
"y:\project64\project64-master\Project64.sln" (default target) (1) ->
"y:\project64\project64-master\Source\RSP\RSP.vcxproj" (default target) (3) ->
(ClCompile target) ->
Main.cpp(54): fatal error C1083: Cannot open include file: 'Version.h': No such file or directory [y:\project64\proje
ct64-master\Source\RSP\RSP.vcxproj]
"y:\project64\project64-master\Project64.sln" (default target) (1) ->
"y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj" (default target) (9) ->
y:\project64\project64-master\source\nragev20\FileAccess.h(28): fatal error C1083: Cannot open include file: 'Version
.h': No such file or directory [y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj]
y:\project64\project64-master\source\nragev20\FileAccess.h(28): fatal error C1083: Cannot open include file: 'Version
.h': No such file or directory [y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj]
y:\project64\project64-master\source\nragev20\FileAccess.h(28): fatal error C1083: Cannot open include file: 'Version
.h': No such file or directory [y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj]
y:\project64\project64-master\source\nragev20\FileAccess.h(28): fatal error C1083: Cannot open include file: 'Version
.h': No such file or directory [y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj]
y:\project64\project64-master\source\nragev20\FileAccess.h(28): fatal error C1083: Cannot open include file: 'Version
.h': No such file or directory [y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj]
"y:\project64\project64-master\Project64.sln" (default target) (1) ->
"y:\project64\project64-master\Source\Project64-core\Project64-core.vcxproj" (default target) (10) ->
y:\project64\project64-master\source\project64-core\stdafx.h(10): fatal error C1083: Cannot open include file: 'Versi
on.h': No such file or directory [y:\project64\project64-master\Source\Project64-core\Project64-core.vcxproj]
"y:\project64\project64-master\Project64.sln" (default target) (1) ->
"y:\project64\project64-master\Source\Project64-video\Project64-video.vcxproj" (default target) (15) ->
Main.cpp(18): fatal error C1083: Cannot open include file: 'Version.h': No such file or directory [y:\project64\proje
ct64-master\Source\Project64-video\Project64-video.vcxproj]
"y:\project64\project64-master\Project64.sln" (default target) (1) ->
"y:\project64\project64-master\Source\Project64-audio\Project64-audio.vcxproj" (default target) (16) ->
AudioMain.cpp(23): fatal error C1083: Cannot open include file: 'Version.h': No such file or directory [y:\project64\
project64-master\Source\Project64-audio\Project64-audio.vcxproj]
I didn't really have much time to try my own build, and I have no incentive to try it out of my workplace.
The support for "???_xp toolset" is broken I think. See #1425 and #1429.
For your build error, look at #1454. You need have 'git' (CLI) in your "Path" environment variable and download the code with it, "Download ZIP" only make the compilation more troublesome.
I could not replicate your issues with the default plugin (Jabo) neither with GLideN64 on "PJ64 v2.4.0-692" in three different machines (Win7 x86+GeForce 8400 GS, Win7 x64+Radeon HD 6350 and Win10 x64+Quadro K620). I see many timing problems on DK64 demos (on real N64), but nothing like "character geometry is all over the place".
The closest thing to the ones you describe happens with the pet's head of King K. Rool when the camera is too close, and only happens with Jabo's plugin. But it's within "the normal behavior" in such plugin.
The problems you describe can be caused by a shader cache corruption. Erase the "GLCache" of your driver on "%APPDATA%" and "%LOCALAPPDATA%". And try again...
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