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is PJ64 dead?

10K views 32 replies 10 participants last post by  u3L05 vh9jV 
#1 ·
i was reading Jabo's blog it sounds like he's out of the project, and there hasnt been much word from Zilmar in a long long time, does this mean PJ64 is dead? and if it is, how come theres Pj64 1.7 builds floating around on different sites? i thought 1.6 was the last version
 
#30 ·
***EDIT***
May 23rd official build works fine
Portable_Project64_v2.4.0-687-g83b280f7.7z
Code:
Size:  1902933 bytes

CRC32:  78a0b7e1
MD5:  e26d98ae5e0971027a9ee794b2a82ccf
SHA1:  473e60dfb4ccbbcb03eab08ee44886b62671b075
TIGER:  79f4051c8cab078657f7e09eb3a0c45bc3f617a51e959147
SHA256:  c74dfdfef435dd163a80e689b249692b2f040c36d82aebc2a9dcb8a7f47fd0c7
SHA512:  90bbd529573db7311d0f390c18271ad4a66491ca4262408ef023507b64f625a1a0af4e6ea9e537b184f5448a514cf6be141b230386cb0edf4a93572e79350a97
This build is a bit older.

@dpence, would you please provide a savestate?
I can try to bisect the regression next Monday.
 
#28 ·
and whoa, this thing is hard to build with VS 2017..wants the 141_xp toolset...run it via cmd prompt to set the non xp tollset and it errors eventually 9 errors..
Code:
"y:\project64\project64-master\Project64.sln" (default target) (1) ->
"y:\project64\project64-master\Source\RSP\RSP.vcxproj" (default target) (3) ->
(ClCompile target) ->
  Main.cpp(54): fatal error C1083: Cannot open include file: 'Version.h': No such file or directory [y:\project64\proje
ct64-master\Source\RSP\RSP.vcxproj]


"y:\project64\project64-master\Project64.sln" (default target) (1) ->
"y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj" (default target) (9) ->
  y:\project64\project64-master\source\nragev20\FileAccess.h(28): fatal error C1083: Cannot open include file: 'Version
.h': No such file or directory [y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj]
  y:\project64\project64-master\source\nragev20\FileAccess.h(28): fatal error C1083: Cannot open include file: 'Version
.h': No such file or directory [y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj]
  y:\project64\project64-master\source\nragev20\FileAccess.h(28): fatal error C1083: Cannot open include file: 'Version
.h': No such file or directory [y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj]
  y:\project64\project64-master\source\nragev20\FileAccess.h(28): fatal error C1083: Cannot open include file: 'Version
.h': No such file or directory [y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj]
  y:\project64\project64-master\source\nragev20\FileAccess.h(28): fatal error C1083: Cannot open include file: 'Version
.h': No such file or directory [y:\project64\project64-master\Source\nragev20\NRage_Input_V2.vcxproj]


"y:\project64\project64-master\Project64.sln" (default target) (1) ->
"y:\project64\project64-master\Source\Project64-core\Project64-core.vcxproj" (default target) (10) ->
  y:\project64\project64-master\source\project64-core\stdafx.h(10): fatal error C1083: Cannot open include file: 'Versi
on.h': No such file or directory [y:\project64\project64-master\Source\Project64-core\Project64-core.vcxproj]


"y:\project64\project64-master\Project64.sln" (default target) (1) ->
"y:\project64\project64-master\Source\Project64-video\Project64-video.vcxproj" (default target) (15) ->
  Main.cpp(18): fatal error C1083: Cannot open include file: 'Version.h': No such file or directory [y:\project64\proje
ct64-master\Source\Project64-video\Project64-video.vcxproj]


"y:\project64\project64-master\Project64.sln" (default target) (1) ->
"y:\project64\project64-master\Source\Project64-audio\Project64-audio.vcxproj" (default target) (16) ->
  AudioMain.cpp(23): fatal error C1083: Cannot open include file: 'Version.h': No such file or directory [y:\project64\
project64-master\Source\Project64-audio\Project64-audio.vcxproj]
 
#29 ·
I didn't really have much time to try my own build, and I have no incentive to try it out of my workplace.

The support for "???_xp toolset" is broken I think. See #1425 and #1429.

For your build error, look at #1454. You need have 'git' (CLI) in your "Path" environment variable and download the code with it, "Download ZIP" only make the compilation more troublesome.

  1. Simply open your "Developer Command Prompt"
  2. Open your build directory
  3. git clone https://github.com/project64/project64.git
  4. cd project64
  5. msbuild Project64.sln /t:Rebuild /p:Configuration=Release;Platform=Win32
  6. If the compilation ends well, search the setup (dir /s setup*.exe)
  7. Run the installer and generate a portable

That's all.
 
#32 · (Edited)
I could not replicate your issues with the default plugin (Jabo) neither with GLideN64 on "PJ64 v2.4.0-692" in three different machines (Win7 x86+GeForce 8400 GS, Win7 x64+Radeon HD 6350 and Win10 x64+Quadro K620). I see many timing problems on DK64 demos (on real N64), but nothing like "character geometry is all over the place".
The closest thing to the ones you describe happens with the pet's head of King K. Rool when the camera is too close, and only happens with Jabo's plugin. But it's within "the normal behavior" in such plugin.

The problems you describe can be caused by a shader cache corruption. Erase the "GLCache" of your driver on "%APPDATA%" and "%LOCALAPPDATA%". And try again...
 
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