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I'm trying to play FFIX with Palettized caching instead of Dynamic caching in pete's opengl plugin. Someone on this board mentioned that Geforce2 would be better of with palettized option because it will be faster. Is it true? I have a Geforce2MMX with nivida drivers 12.90 installed. To me it seems that Palettized caching seems to be slower than dynamic caching as frame drops are higher than dynamic caching. Did I set something wrong? what about display settings for the nivida drivers? Are certain options suppose to be enabled in display drivers and pete's plugin?
To be more specific, Palettized also gives me glitches where in the world map you see noticible lines and cracks in the sky that aren't suppose to be there. How do you get FFIX to run in palettized caching?
Here are my config: (pete's 1.51 opengl)
Res: 640*480
Tex quality: 5-5-5-1
caching type: dynamic
default psx fps limit (60fps)
Standard off screen drawing
framebuffer textures: GFX card buffer
mask bit: on
advanced blending: on
alpha multipass: on
color dithering: on
my config for nivida 12.90 opengl settings
FSAA: disabled (disliked its blurring style)
Enable buffer reigon extension: enabled
allow dual planes extension to use local memory: enabled
use fast linear-mipmap-linear filtering: enabled
enable anisotropic filtering: disabled
buffer flipping mode: auto-select
vertical sync: always off
used up to 10MB of system memory for textures in PCI mode.
Clock frequencies:
default: 175mhz core clock freq
default: 143mhz mem clock freq
my system is
800mhz Athlon AMD k7v
256 SDRAM
50xCDROM
Sound blaster live value
17" monitor
Forsa Geforce2MX 32MB
Your reply would be appreciated. If Geforce2MX DOES support palettized caching I'd like to use my Geforce2MX to its fullest power without overclocking.
To be more specific, Palettized also gives me glitches where in the world map you see noticible lines and cracks in the sky that aren't suppose to be there. How do you get FFIX to run in palettized caching?
Here are my config: (pete's 1.51 opengl)
Res: 640*480
Tex quality: 5-5-5-1
caching type: dynamic
default psx fps limit (60fps)
Standard off screen drawing
framebuffer textures: GFX card buffer
mask bit: on
advanced blending: on
alpha multipass: on
color dithering: on
my config for nivida 12.90 opengl settings
FSAA: disabled (disliked its blurring style)
Enable buffer reigon extension: enabled
allow dual planes extension to use local memory: enabled
use fast linear-mipmap-linear filtering: enabled
enable anisotropic filtering: disabled
buffer flipping mode: auto-select
vertical sync: always off
used up to 10MB of system memory for textures in PCI mode.
Clock frequencies:
default: 175mhz core clock freq
default: 143mhz mem clock freq
my system is
800mhz Athlon AMD k7v
256 SDRAM
50xCDROM
Sound blaster live value
17" monitor
Forsa Geforce2MX 32MB
Your reply would be appreciated. If Geforce2MX DOES support palettized caching I'd like to use my Geforce2MX to its fullest power without overclocking.