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41 Posts
Discussion Starter #1
Hello all...

I'm playing FF9. When Pete's 1.55 came out, I immediately downloaded the plugin and tried extended + smoothed sprites filtering option. It sure made FF9 look even better. The only problem I have is when I'm in the menu screen (don't know if that's what it's called ;) Please see attached screenshot.). It is slow. I could already hear the sound when I navigate, but the pointer (hand) is left behind.

Please tell me. Is there an FF9 plugin setting I missed? or is it just my PC?

Thanks.

m PC config:
Athlon 900, 256MB SDRAM, 32MB GForce2 mx200, using ISOs

myGPU setting:
Plugin: Pete's D3D Driver 1.1.55
Author: Pete Bernert
GFX card: NVIDIA GeForce2 MX/MX 400

Resolution/Color:
- 1024x768 Fullscreen - [16 Bit]

Textures:
- R5G5B5A1
- Filtering: 6
- Caching: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: on [00000200]
 

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I have a geforce2mx too and have some problems with some menus (for example in Winning Eleven 4).I think that u should change your graphics card,that's what i'll surely do in a few days.I suggest a kyro2 graphics card or (better) a geforce 3 :).
 

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Super Moderator
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6,283 Posts
Slowing down for me too when I'm in the status screen and that Ive opened the 6 abilities windows(well,OK,I'm playing in 1280x1024 so maybe that's why it slows down a bit:D ).
 

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2,091 Posts
Switch to pete's OpenGL 1.55, D3D is noticeably slower on Geforce based cards. Furthermore, the OpenGL plugin has more features than the D3D plugin, which is another reason you should consider using it.

Here are my settings:

AMD Athleon 1Ghz (thunderbird)
256 MB PC133 SDRAM

Plugin: Pete's OpenGL Driver 1.1.55
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/AGP/3DNOW!

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6
- Caching: 2

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: on [00000200]
 

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Discussion Starter #6
Thanks guys...

I've already shifted from (Pete's) D3D to OpenGL and lowered my resolution to 800x600. There is no more slowdown in menu.

:) :) :)
 

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8,586 Posts
Originally posted by Athleon
and it's wierd that 2D sprite slower than 3d poligon action,
:eek:
Well, the real psx doesn't have a 2d chip.. It processes 2d stuff on it's 3d gpu.. That's why a lot of 2d game slow down even on the real psx.. If it's hard already for a real psx to do 2d, then you can imagine why it's slow on psx emulators.. The psx does have excellent 3d capabilities for it's time.. Which is why 3d stuff is faster than 2d stuff in psx emus especially when trying to get them to run with Hardware graphics.. 2d is easier and faster to emulate with software gpus..
 

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old-timer
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1,330 Posts
its odd that u guys are experiencing slowdown. i have an athlon 900 too, and a geforce 1 ddr, running 1024X768 same filtering mode, but i haven't noticed much slowdown. I don't have ff9 tho, but in other games like RE2, i haven't seen slowdown in menus...
 

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Premium Member
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8,586 Posts
Originally posted by andré
its odd that u guys are experiencing slowdown. i have an athlon 900 too, and a geforce 1 ddr, running 1024X768 same filtering mode, but i haven't noticed much slowdown. I don't have ff9 tho, but in other games like RE2, i haven't seen slowdown in menus...
Play FF9 at that resolution and you will see what we mean.. :)

FF9 uses a different method to display menus than RE2 and other games..
 

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old-timer
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1,330 Posts
ah...figures :eyes:
 
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