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· Registered
Joined
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20 Posts
Hi, PsYcHoJaK.
I'm Iori, SPU plugin's developer.

> while still Iori & Andy SPU dont have a handler for it.
This is NOT SPU plugin's issue.
Please look this files.
http://web11.freecom.ne.jp/~shougo17/spuIoriDebugLog0615.zip

This is my plugin debug version.
http://web11.freecom.ne.jp/~shougo17/spuIori133debug.zip

This debug plugin output log file in emulator .exe folder.(XA parameters are
shutdown emulator at XA playing.)
SPUDebugDump.log ..... sound buffer dump at shutdown emulator.(1.5MB...too
large!)
SPUDebugMain.log ..... SPU init and shutdown function log, SPU register dump
and XA parameters at shutdown emulator.
SPUDebugSub.log ..... empty(^v^;)


Main of PSXEmulator must observe this call order, because this is "PSEmu Pro's order".

1. SPUinit()
2. SPUopen()
3. SPUclose()
4. SPUshutdown()

Sincerely,
 

· space trader
Joined
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1,815 Posts
Aaah, another plugin author visits emuforums - and this time its the famous IORI !!! - Welcome to the boards Iori :) ...I really like your SPU plugin, it steadily progresses to perfection !!

...maybe you should contact a moderator to change your status to "plugin author" or something similar...
 

· <font color="#FF0066"><b>Advanced Newbie</b></font
Joined
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6,122 Posts
So Iori, tell me one think, if that eternal SPU is a codevelopment of andy and u, that means that you are not going to update your spu? BTW why make that eternal spu so sloooowww?
 

· Registered
Joined
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7,425 Posts
Discussion Starter · #10 ·
Eternal Runs just as fast on my computer and sounds even better than the last release of Iori's. I found that turning on High Resolution really slows things down. What exactly does high resolution do?
 

· Registered
Joined
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20 Posts
> sights, fivefeet8, Dark Watcher
Thanks everyone.

> that means that you are not going to update your spu?
Yes, I will not update "Iori's".
From now on, keep on repairing "Eternal SPU"...
I hope keep on this work "eternity".;

> What exactly does high resolution do?
Don't turn off if you can help it.
This option represent "thread switching" resolution inner of SPU plugin.
Main of PSXemu and SPU plugin are running asynchronous.
If this option turn off, break out some of problem...
 

· Registered
Joined
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135 Posts
Hi Iori,

Your last release works on PSinex with no problems now. I didn't make any changes btw.

Nice reverb effect, i like it very much.

As some other user said, its a bit slow. Uses a lot of resources, and slows down emulation a bit.

With some speed optimization it will be the No1 choice.

Keep up the good work.
 

· Registered
Joined
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20 Posts
> Your last release works on PSinex with no problems now.
I was greatly relieved! (^^)

> its a bit slow. Uses a lot of resources, and slows down emulation a bit.
I already understand... My PC(Pentium3-500MHz) too... (T_T)
But, now project's milestone is "more compatibility".
"better performance" is next object.
sorry...
 

· <font color="#FF0066"><b>Advanced Newbie</b></font
Joined
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6,122 Posts
Originally posted by Iori

> that means that you are not going to update your spu?
Yes, I will not update "Iori's".
From now on, keep on repairing "Eternal SPU"...
I hope keep on this work "eternity".;

Why Iori, why???
:cry:
 
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