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just a word or caution for those thinking they will dump the textures, upscale them and pop them back in, it ain't that simple... all those pretty backgrounds are stored in strips, upscaling them as the strip blocks will net you huge ugly seams...you MUST cut each strip and puzzle it into a background image, once you have the FULL image, cut the strips back out and recreate the original block....it is slow and tedious

Oh and they dump as you play, no dumping a full game at once
 

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just a word or caution for those thinking they will dump the textures, upscale them and pop them back in, it ain't that simple... all those pretty backgrounds are stored in strips, upscaling them as the strip blocks will net you huge ugly seams...you MUST cut each strip and puzzle it into a background image, once you have the FULL image, cut the strips back out and recreate the original block....it is slow and tedious

Oh and they dump as you play, no dumping a full game at once
Out of curiosity how is this vs N64/GC texture dumping and replacing textures, how come it's easy on these systems but not on PS1.
 

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dunno about GC...N64 all I have seen are all individual textures... backgrounds may be strips but they are individual versus 8 strips on one block image so they are somewhat easier, even then you still have to put all the strips together, upscale then take it back apart... PSX also uses palatalized textures a lot, so you may get 7 different hues and an alpha texture dumped for ONE 8 bit texture block, or it may dump as RGBA in 4 separate textures...PSX is just all over the map and has no consistency to it.... it will help if they figure out a way to dump full put together backgrounds as a frame and allow up scaling and replacement of those... some are looking into it, but who knows if it would be possible
 
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