I've been messing around with ePSXe v1.40 to try to get it working as good as possible with the game Armored Core. I was able to get the sound in the movies ("MDECs" are what I think PSX techies call them) to stop stuttering by enabling accurate CD-ROM timing (this even fixed stuttering when playing Armored Core from the test ISO image I made using CDRWIN)
However, the game also uses XA sounds for the voices that the player hears over his "radio", and for some reason these sounds are extremely choppy/stuttery.
Here is a summary of my current config in ePSXe v1.40:
Video: Pete's OpenGL v1.52
Sound: Null2's Audio Driver 1.4
*Attributes: 48000Hz, 16Bit
*buffer length: 40
*block: 5
*(interval: 8ms)
*use reverb, enable VAG stream, force VAG 48kHz, enable tone-cache
*enable sound, cdda sound, XA sound, XA read, SPU IRQ hack
CDROM: ePSXe CDR WNT /W2K core 1.4.0
*enable accurate cdrom timing
BIOS: SCPH1001.BIN (my own PSX is an NTSC SCPH-7501, but AFAIK there aren't been any publicly released BIOS dumps from that model)
My system:
Intel PII-450
192MB PC100 SDRAM
Geforce2MX 16MB AGP, Detonator driver version 14.40
Sound Blaster Live! X-Gamer
44x IDE ATAPI CD-ROM, UDMA-33 enabled
Windows 2000 Pro, SP2, DX8, IE6
Gravis Gamepad Pro
Other stuff:
- I've noticed that Pete's OpenGL plugin doesn't seem to be rendering the swirl+blur effect in FF7 when the game enters a battle scene. I've been using palettized caching, extended w/o sprites filtering, 8-8-8-8 textures, extended off-screen, gfx buffer framebuffer, alpha multipass, mask blit, advanced blending, and textured window alignment special fix. I'm thinking that maybe setting the framebuffer textures mode to emulated vram may active the swirl effects, but i dont currently have enough patience to sit through the intro movie again :eyes:
- Pete's Direct3D plugin doesn't look very good on my GF2MX - I think maybe there are some texture alignment problems, and/or bounding-box artifacts when using 8-8-8-8 textures in 32-bit color on nVIDIA cards.
- for some reason, the Sony logo doesn't appear when running a game in ePSXe. It only appears when running the BIOS by itself. Maybe it's a difference between the SCPH-1001 and the 7501? Not that I really care - it just makes it take longer to load the game anyways
- After creating a profile, then exiting, ePSXeCutor now freezes if I try to do much of anything in it. I tried smashing everything I could find in my registry, but epsxecutor still lists my profile and freezes when I click on it or tell it to erase its registry settings.
- WWW.EPSXE.COM IS DOWN!!!
- my roommate has given up on ePSXe because the input (e.g. controller emulation) keeps ceasing to work for him, regardless of whether he's using keyboard or joystick controls. Neither of us understand why ePSXe doesn't allow the use of controller plugins (especially since some of them have neat features like rumble support)
- The music that plays at the very beginning of Metal Gear Solid is choppy. I think this may be an XA thing like in Armored Core.
That's all that I can think of right now. Thanks in advance for any input (no pun intended) that anyone might be able to give.
However, the game also uses XA sounds for the voices that the player hears over his "radio", and for some reason these sounds are extremely choppy/stuttery.
Here is a summary of my current config in ePSXe v1.40:
Video: Pete's OpenGL v1.52
Sound: Null2's Audio Driver 1.4
*Attributes: 48000Hz, 16Bit
*buffer length: 40
*block: 5
*(interval: 8ms)
*use reverb, enable VAG stream, force VAG 48kHz, enable tone-cache
*enable sound, cdda sound, XA sound, XA read, SPU IRQ hack
CDROM: ePSXe CDR WNT /W2K core 1.4.0
*enable accurate cdrom timing
BIOS: SCPH1001.BIN (my own PSX is an NTSC SCPH-7501, but AFAIK there aren't been any publicly released BIOS dumps from that model)
My system:
Intel PII-450
192MB PC100 SDRAM
Geforce2MX 16MB AGP, Detonator driver version 14.40
Sound Blaster Live! X-Gamer
44x IDE ATAPI CD-ROM, UDMA-33 enabled
Windows 2000 Pro, SP2, DX8, IE6
Gravis Gamepad Pro
Other stuff:
- I've noticed that Pete's OpenGL plugin doesn't seem to be rendering the swirl+blur effect in FF7 when the game enters a battle scene. I've been using palettized caching, extended w/o sprites filtering, 8-8-8-8 textures, extended off-screen, gfx buffer framebuffer, alpha multipass, mask blit, advanced blending, and textured window alignment special fix. I'm thinking that maybe setting the framebuffer textures mode to emulated vram may active the swirl effects, but i dont currently have enough patience to sit through the intro movie again :eyes:
- Pete's Direct3D plugin doesn't look very good on my GF2MX - I think maybe there are some texture alignment problems, and/or bounding-box artifacts when using 8-8-8-8 textures in 32-bit color on nVIDIA cards.
- for some reason, the Sony logo doesn't appear when running a game in ePSXe. It only appears when running the BIOS by itself. Maybe it's a difference between the SCPH-1001 and the 7501? Not that I really care - it just makes it take longer to load the game anyways
- After creating a profile, then exiting, ePSXeCutor now freezes if I try to do much of anything in it. I tried smashing everything I could find in my registry, but epsxecutor still lists my profile and freezes when I click on it or tell it to erase its registry settings.
- WWW.EPSXE.COM IS DOWN!!!
- my roommate has given up on ePSXe because the input (e.g. controller emulation) keeps ceasing to work for him, regardless of whether he's using keyboard or joystick controls. Neither of us understand why ePSXe doesn't allow the use of controller plugins (especially since some of them have neat features like rumble support)
- The music that plays at the very beginning of Metal Gear Solid is choppy. I think this may be an XA thing like in Armored Core.
That's all that I can think of right now. Thanks in advance for any input (no pun intended) that anyone might be able to give.