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Discussion Starter · #1 ·
The other day I burned the image of some software, I will call "X", with Cdrwin. The playability was choppy and eradict. (Unregistered version 3.8e Cdrwin)

Later that same day I burned the image w/ BlindRead. The image was better as was playability.

I was under the impression that both recording software medias used the same burn method "Raw 2352 sectors". So what happened? Has anyone else had this experience?

FYI: I used a Plextor IDE at 1X for both images and saved both images as a *.bin file. OS:Win98 Proc:600Mhz. Grpx:NVidia

Has anyone tested this process w/ CloneCD? Nero? "your favorite imaging software"?
 

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Dunno why that would have happened..
Personally I just just clone cd.
I find the older versions best for me Im using version 2.7.1.1 at the moment with these options=
Read to Image
Read Subchannel Data from Data Tracks ON
Read Subchannel Data from Audio Tracks ON
Write with option
Don't repair subchanel data
Works fine every time I need to make a psx game iso.
Ive used blind write and cdrwin but clone cd I find to be the best.

JAZ
 

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I think that neo is asking if they can read the compressed game image file that is on the original game cds not an iso/bin file. If you look at the files on the original cd you'll see a .bin file (if memory serves correctly).
 
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