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Discussion Starter · #1 ·
hi its me again i hope i dont break the rules with this thread

how much mb should an image of a ps2 game have?
 

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Around 4.5Gb for a DVD, 9gb for a dual layer DVD and 700Mb for a CD.
Alcohol allows you to split image files if for some bizzarre reason you are still using Win98. Incidentaly
Q. Why do prisons use Win98?
A. Because it always locks up.
 

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Kane-Sama said:
Around 4.5Gb for a DVD, 9gb for a dual layer DVD and 700Mb for a CD.
Alcohol allows you to split image files if for some bizzarre reason you are still using Win98. Incidentaly
Q. Why do prisons use Win98?
A. Because it always locks up.
lol nice joke.
 

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Discussion Starter · #6 ·
could someone tell me how much it should be please?
and i dont know how to make an image too, if i try it in alkohol 120% then the image ist about 4,5 gb i think thats to much.
 

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And yet because of dummy files, the image may become that large. Another bonus of Windows XP/NTFS: On the fly file comression, allieviating said problem.
 

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An image is as it says...and image, a clone of a CD/DVD, if the CD/DVD has about 700mb/4.7GB of info, the image will use about the same disk space as it uses in the CD/DVD.

And there are a couple of programs you could use, but if you got the CD/DVD i dont see the point of using disk space because i am too lazy to put the CD/DVD in the drive...lol

Cheers.
 

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Well, when I ripped an ISO of Spyro for PS2 (it's a DVD game) it was just slightly over a gig in size. Xenosaga, on the other hand is actually a dual layer format disc, so it's over 8 gigs. Arcade classics for PS2 (a CD game) was only about 50 megs. So, there are an infinite amount of possiblilties on what the size can be. The only way to know for sure if it's a genuine game, is to test it on the emu. If it doesn't work on the emu and you feel lucky, you can burn it and test it on a modded PS2 or a PS2 with Swap Magic and a flip top/slide card.
 
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