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· Registered
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51 Posts
Discussion Starter · #1 ·
Does the command line in ePSXeCutor work differently from how it does in ePSXe and if so, how? I edited the properties of a shortcut for ePSXe.exe to use the exact same command line I've successfully been using in ePSXeCutor (-loadbin filepath) and nothing happens, ePSXe GUI comes up and I have to start the game by hand. What's the deal here?


Secondly, and this is tricky: loading an iso through ePSXeCutor via command line always brings up the bios screen, which causes the GT2 iso to freeze (note: this is _not_ the copyright screen - enable exact mdec timing thing! ) So for the longest time I was thinking playing this particular iso in ePSXe wouldn't work - till I actually tried it through the normal GUI -->run iso. And voila, it did work. No Bios screen and the game booted perfectly.

So my question is: a) how do I prevent ePSXeCutor from bringing up the Bios bootscreen and/or how is the correct command line syntax for iso loading in ePSXe? Btw, under Win2k. Thanks.
 

· Lost in Time
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2,369 Posts
Well, i could answer those questions, but first you should read the ePSXe Unnoficial FAQ that's on www.psxemu.com, it really would help you in the future. ;)
As for ePSXexecutor you're enabling the option to start the gui or the command line isn't right (ie missing initial dash "-" or the file was not found) and be sure to use this sintaxe: -loadbin "C:\Wherever you put the file with spaces in the path\game.bin", wrapping everything into the inverted commas
 

· Registered
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51 Posts
Discussion Starter · #7 ·
Cheers everyone and thanks for the -f switch hint.
Working great now.
However (and I think someone got me wrong on this) it's not ePSXeCutor I couldn't get to work from the command line (ie shortcut) but _ePSXe_ proper.
BTW, you do not have to use a wrapped command line in ePSXeCutor.
 
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