Now, i have programming experience, but have never programmed an emulator myself. I would say however, that theoretically, with the increased clocks, multiple cores, and 64 bit instruction sets, the new processors (if properly supported by OS, compiler optimizations, etc) should take the FPS to a full 60.
I say this, because from what i've read, the way emulators work right now is basically as a complex intrepreter (correct me if i'm wrong). Right now, we're taking 64bit chunks of data from the games, making it into 32 bit chunks of data we can use, THEN we're turning around and telling the computer what to do with that chunk of data

. Not having to change the data from 64 bit all the time I'm sure would save TONS of processing time in demanding games like these. Not to mention, with multicores it would be possible to set a thread at realtime priority on one of the processsors, whilest the other does windows and the other less demanding things.
And.... it would be cool to see the emulator have an option to load the entire rom into ram

Hopefully they actually make use of the terrabyte address space soon heh... I'm sure that would speed up the games a bit as well heh
in the mean time... i like VuRec better too
