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Discussion Starter #1
Here's the changelog :

Fixed a bug in video memory writing.
Fixed a bug in SWI Breakpoints (now are SWI 0xFD000, 0xFC000 in ARM mode and SWI 0xFD and 0xFC in THUMB mode).
Fixed a bug when resizing debugger window.
Fixed a bug in LISTRAM_COUNT register.
Fixed a bug that occur when you load a savestate (no more lcd swapping).
Fixed bug in Display Capture feature. (DISPCAPCNT).
Fixed bug in DMAxCNT registers when starting mode is 4.
Fixed bugs in BGxCNT registers.
Fixed a bug in VRAM Display.
Fixed bug in rendering of polygons with alpha channel in textures.
Fixed bug in VRAMCNT_A and VRAMCNT_B registers.
Added SpeedUp Button (CTRL+Space Bar).
Added BKPT opcode for ARM and THUMB state.
Added Main Memory rendering (only Display Capture).

iDeaS Nintendo Dual Screen Emulator

And microphone plugin

03-03-2009
 

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DesMuMe Bug Catcher
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80 Posts
Every feedback here or better on iDeaS forum will be appreciated! ;)

Tell us if you gained speed on a game, if there are specific bug, etc...

Thanks!:thumb:
 

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Hackin 'n Slashin
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28,630 Posts
I can't detect any changes (I know there's a changelist, but I mean I notice no improvements or disprovements).
 

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DesMuMe Bug Catcher
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80 Posts
What game have you tried, for curiosity? :)
 

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Hackin 'n Slashin
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28,630 Posts
Heroes of Mana, GRID, Hotel Dusk and Yu-Gi-Oh! Nightmare Troubadour. Four games with major problems.
 

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DesMuMe Bug Catcher
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80 Posts
ok, grid problem is well know (the falling car on the track).

Can you list the problems of the others three?

Thank You!:thumb:
 

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Hackin 'n Slashin
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28,630 Posts
Well major graphical problems on the part of all 3.

Yu-Gi-Oh! Nightmare Troubadour has a green screen imposed on the screen as soon as the intro ends (the second 3 - question dream sequence).

This bug has been present since iDeaS could get ingame, but to be fair it's also precent on the other emus.

The other 2 also have various graphical bugs.
 
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