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· Registered
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356 Posts
Discussion Starter · #1 ·
Elis in-sync idea..

Every ~25 seconds, the player 1's emulator makes a SaveState, pauses, sends it to player 2 (Note: the pause wouldnt be long like 1sec max) then player 2's emu loads the savestate and unpauses it.
Just a educated guess on how to kepp games in sync :thumb:
 

· Premium Member
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26,774 Posts
How big is the average save state in GBA emulation? I had a quick look and the smallest is 64kb. Some are 120kb. I don't know about you, but my internet connection couldn't handle sending that data too often and still maintain the other data flow and low ping required.
PSX emus save states are no smaller than 1.3Mb. Most are above 1.7Mb.
 

· PCSX2ベータテスター
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1,493 Posts
a pause of 1second is a long time actually. in 1 second 60frames need to be rendered on screen. Best solution to lag is faster internet connections. If you got emule and alot of highbandwidth programs on you can only blame yourself
 

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Discussion Starter · #4 · (Edited)
Well, it was just a idea. I was thinking of it when i was playing mario kart snes online with a friend, and they were driving agianst a wall because it was out of sync...

PS: Sorry, i didnt realize gamestate saves are that big.

P.P.S: Mabey an idea would be if you reailize the game is out of sync, you could press a button to send the savestate, but not do it automaticly.
 

· PS2 PAL[v9], PS3Slim PAL
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5,398 Posts
1 second is a very long period of time in 'fighting' games... it won't be a good idea to put sth like that... the faster your connection to internet is the better, also a good net protocol counts...
 

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Discussion Starter · #6 ·
KanedA said:
1 second is a very long period of time in 'fighting' games... it won't be a good idea to put sth like that... the faster your connection to internet is the better, also a good net protocol counts...
That idea was already killed, but the ability to do it manually would be sorta cool.
 
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