Elis in-sync idea..
Every ~25 seconds, the player 1's emulator makes a SaveState, pauses, sends it to player 2 (Note: the pause wouldnt be long like 1sec max) then player 2's emu loads the savestate and unpauses it.
Just a educated guess on how to kepp games in sync :thumb:
Every ~25 seconds, the player 1's emulator makes a SaveState, pauses, sends it to player 2 (Note: the pause wouldnt be long like 1sec max) then player 2's emu loads the savestate and unpauses it.
Just a educated guess on how to kepp games in sync :thumb: