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Discussion Starter · #1 ·
Shouldn't it be possible to have whatever plugin generate a polygon (and I mean a regular one, not a wonky PSX-graphics quad-thinger) wherever a texture is, then 'bind' said texture onto the polygon?
 

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bsnes, ePSXe
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it SHOULD be possible, yes :p but is it? i guess so...but you'd have to basically hack the entire game, and no one wants to do that.
 

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The same way we did back in the early days of 3d before there were Z and W buffers. Or using a faked Z-buffer.

Regardless, the problem is at the PSX end, not the PC end. The only way to get round it concievably is via HLE, which is not viable on the PSX
 

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The seeker of perfection
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Indeed. The psx lacks the z buffer which allows the system to render the polys in their exact position in the game's virtual space. The plugins can't read that z buffer because it doesn't exist.
Get the soruce of the game, modify it and reprogram it, then burn it and voila¡¡¡¡
 

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bsnes, ePSXe
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well, it's actually do to the PSX's lack of sub-pixel accuracy. meaning, it only moves textures from one pixel to the other, not in between. at 320x240, its not too big of a deal. but when you blow that up 2 or 3 times, the distance is quite large, thus the shaky textures as it moves "only" a pixel or two in rapid succession
 

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bsnes, ePSXe
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yes, it's possible. you're going to have to recode every game you want to play. are you happy now?

it IS technically possible but it would be literally way too much work.

is it possible to move the Andes mountains to New England? yes. but it would be far too much work to be worth it.

so if you want your FF9 textures to stop shaking, find the source to FF9, become an expert programmer, and have at the entire game.
 
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