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Discussion Starter · #1 ·
Beta Date: 21 06 05 (saqibs beta)
Conditions Tested Under:

GSdx (SSE2) 0.9 – PS2.0 - (D3D - Ps 2.0 , linear texture filtering) [25 06 2005]
Gigaherz SPU2 0.6 [22 06 2005]
SSSPSX PAD Plugin 1.5
P.E.O.P.S. CDVD 1.2
DEV9null Driver 0.2
USBnull Driver 0.3
FireWireNull Driver 0.4
Europe v01.90(23/06/2003) Console
Recompiler

It reads some lines and then the emu crash!

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Discussion Starter · #2 ·
Beta Date: 21 08 05 (CVS)
Conditions Tested Under:

GSDX9 (MSVC 14.00, SSE2) 0.9 (D3D - Ps 1.4 , linear texture filtering) [Latest unknown date] & Gssoft 0.9
P.E.O.P.S. SPU2 DSound Driver 1.2 [25 12 2004]
SSSPSX PAD Plugin 1.6
P.E.O.P.S. CDVD Driver 1.2
DEV9null Driver 0.3
USBnull Driver 0.4
FireWireNull Driver 0.4
Europe v01.90(23/06/2003) Console
Interpreter/Recompiler

ok Gsdx9 softw and D3D crashes when a white screen is coming up! (i think it's like KH in the beginning, some static screen with some text)

Also REC is always crashing there with gsdx9 and gssoft, but in interpreter and gssoft i get a Huge amount of 128bit not alligned errors when the white screen is shown! then it crashes!

(couldn't log the errors due logging is not enabled on this build)

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