I’m a complete n00b when it comes to programming, so I can’t say anything about these books
But I was seeing the reviews the books got, and here’s what the first reviewer says about the 2nd book:
“Absolutely the worst DirectX book ever written (so far) for the following reasons: 1. Obtuse explanations. 2. Poor writing style. Needed better outlining and "headings" for organizational purposes. 3. In my opinion, the worst class library ever developed in the history of class libraries. 4. Just pasted code sections of his horrible class library and went over it few lines at a time. 5. And speaking of code, he put some of the "ugiliest" code I have ever seen on those pages - what a waste of paper.”
Another one put it this way:
“This is a terrible book on DirectX. It seems that the author doesn't want to teach you DirectX, but would rather just have you cut and paste his code into your program and use it without understanding how it works. Example: "We won't dig into code here; we'll just skim over it..."(166). That is no way to teach someone. He makes DirectDraw much more complicated than it really is. I do know a good bit of DirectX now, but no thanks to this book. Also, all of his programs are poor quality. I still consider myself a beginner DirectX programmer, but I can thow together better programs in one day, no joke, they're that bad!”
At least the book is very cheap and you won’t waste a lot of money in case these guys are right :lol: