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I never expected to find these anywhere!

825 Views 6 Replies 5 Participants Last post by  blueshogun96
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haha and I quote

"DirectX 3 is one of the hottest Windows 95 game development environments available. This book shows developers how to program stunning graphically-enhanced games that are as fast as they are attractive. - Shows how to create multiplier games that can be played over a modem"
I’m a complete n00b when it comes to programming, so I can’t say anything about these books :p

But I was seeing the reviews the books got, and here’s what the first reviewer says about the 2nd book:

“Absolutely the worst DirectX book ever written (so far) for the following reasons: 1. Obtuse explanations. 2. Poor writing style. Needed better outlining and "headings" for organizational purposes. 3. In my opinion, the worst class library ever developed in the history of class libraries. 4. Just pasted code sections of his horrible class library and went over it few lines at a time. 5. And speaking of code, he put some of the "ugiliest" code I have ever seen on those pages - what a waste of paper.”

Another one put it this way:

“This is a terrible book on DirectX. It seems that the author doesn't want to teach you DirectX, but would rather just have you cut and paste his code into your program and use it without understanding how it works. Example: "We won't dig into code here; we'll just skim over it..."(166). That is no way to teach someone. He makes DirectDraw much more complicated than it really is. I do know a good bit of DirectX now, but no thanks to this book. Also, all of his programs are poor quality. I still consider myself a beginner DirectX programmer, but I can thow together better programs in one day, no joke, they're that bad!”

At least the book is very cheap and you won’t waste a lot of money in case these guys are right :lol:
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Heh, good thing they hardly charge for them. DX2 & 3 have been useless since... 1995, was it? Does anyone even remember seeing DX4? How and why did you dig those up, anyways? :)
KillerShots said:
Heh, good thing they hardly charge for them. DX2 & 3 have been useless since... 1995, was it? Does anyone even remember seeing DX4? How and why did you dig those up, anyways? :)
I looked for these in particular because I wanted to learn DirectX 2 and 3's version of Direct3D and get a good understanding of how Execute Buffers work so I can port this one game without a problem (Aliens Vs Predator Gold). I'm not a complete noob to DirectDraw and Direct3D 2.0/3.0, but I want a better understanding. Execute Buffers are quite confusing and frusterating to use. Besides, I think it's fun to use Direct3D ImmediateMode :p Reminds me of the good ol' Win95 gaming days :guitar: When I first discovered DirectX, 7 was the current version. I never payed attention to it though. btw I saw a book on DirectX 4.0, but I just passed it up like 5 and 6.
Iirc There was no Direct X 4.0 . But maybe I'm wrong (bad memory :p )
As far as I know Microsoft jumped from DX3 to DX5. There was a reason but I can't remember it aswell :p .
cloudvii said:
Iirc There was no Direct X 4.0 . But maybe I'm wrong (bad memory :p )
As far as I know Microsoft jumped from DX3 to DX5. There was a reason but I can't remember it aswell :p .
I thought I saw a book on Dx 4, but maybe my eyes were playing tricks on me. Hold on, let me look again :evil:

EDIT: I ordered the books, just haven't gotten here yet.
EDIT2: You are correct. It never was released. Maybe M$ made a big mistake on 4 and decided to screw it and skip to five. :lol:

http://www.computerhope.com/directx.htm
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