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I just thought of the most awesome feature that VBA needs!

1589 Views 6 Replies 4 Participants Last post by  Samor
Option : No music speed-up at turbo speed. It would be perfectly safe to implement if you just seperate the real buffer that moves with the turbo speed and a fake buffer that moves at normal speed. And it would be awesome! Please do something like this, Kxu!

ps : sorry if this isn't the place, but I'm not sure there is one (place), so I put it here.
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actually when you emulate something to aim for accuracy I think it's better not to do this, as I think it would cause the sound not to be 100% synced with the video in many cases anymore.
Note: bleem! used this approach. It worked great at the time because many pcs werent up to full psx speed, but the sound <> video timing was really off at times. For accuracy, one would prefer perfect sync. But, in itself, it isn't a really bad idea. I dunno if its easily possible with VBA though. AFAIK VBA sound isn't something like XA audio (like Jamie said).
I know of an MSX emulator that uses a technique to slowdown the music when the emulator goes slower, without making it garbled. This might be possible with speedups as well. The music would go faster, but it wouldnt be garbled.
culubalo said:
I doubt that at the time PC's where not running at psx speed, probably you mean they werent powerful enough to emulate the playstation but in terms of cpu etc I think when bleem was released the PC had gotten ahead of the psx...
That's what I meant to say, yeah. Sorry for the poor wording ;)
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